Disclaimer
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The work or goals could change depending on what we discover, and projects mentioned may get delayed or even stopped. That said, I believe it’s important to share as much as we can even if plans may change.
Small Rammus Update Coming Soon
If you watched Wild Rift's section of Season 2021 Opening Day, you saw their plans for bringing Rammus to their game through a freshened up take on this classic champion from the early days of LoL. The Wild Rift and League PC teams share the same core design values so we approach projects like champion updates together so that we can craft the best champions for each game’s needs. With Rammus in particular we collaborated to upgrade the parts of his gameplay that had aged the most while keeping his iconic speedy core intact.
Generally we want LoL PC and Wild Rift to be as similar as possible, but in the end, we'd rather have differences between League PC and Wild Rift than force one game to use the other's design where it doesn't make sense. Looking at Rammus’s biggest areas for improvement on PC, we put together a small list of changes to keep his core play pattern intact but upgrade some of the spells (like R) that are most under delivering.
Goals:
- Increase gameplay options for Rammus. Give a historically linear character more choices and interactions beyond just running at someone and taunting. Broadening gameplay should also help Rammus out in higher MMRs.
- Giving Rammus players a distinctive high-point that properly reflects his high-speed fantasy.
- Aim is to be power-neutral, with the understanding that these new tools probably buff him a bit at high MMR.
- Improve clarity and satisfaction on both VFX and SFX