Patch 9.24 notes

Made some changes following Preseason and big updates to Diana, and Aphelios joins the fray.

Hello friends! It's the last patch of the year!

As with most patches following a huge shakedown like Preseason, we have a lot of changes and tweaks in this patch after assessing some of the initial data and your general feedback. We've also already adjusted the knobs on the some of the new drakes, monsters, and pacing components of the game in 9.23 that we're including again here in case you missed it. And while this is technically the last patch of the year, you may see an end-of-year "9.24b" balance patch (a patch with no skins or features) based off of how the game is in a couple of weeks. There'll be a separate set of patch notes for that, so keep an eye out!

Before we go, make sure to hold on to your poison because everyone's new favorite edgy boy (and his sister), Aphelios joins the Rift in 9.24! Following her Lunari brethren's release, Diana is also getting an overhaul to her kit, VFX, SFX, and ability icons to exude more of the moonly glow of her people.

Last, but not least, Poro King is back for a limited time! Get your snowballs ready for more fun with everyone's favorite royal fluffball.

Take this portal if you're looking for TFT's patch notes!
Hanna “shio shoujo” Woo

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Mid-Patch Updates

17/12/2019 Aphelios Nerf, Diana and Elder Dragon Bugfixes

Aphelios

We're still giving Aphelios time to settle in before deciding on any bigger changes, but it's clear that some things landed a little too strong. In particular, his Infernum-empowered ultimate is too easily attainable (and a bit too strong when attained!) and Calibrum-empowered marks are a bit too punishing for how reliable they can be, so we're going to pull back on those for now.
CALIBRUM BUGFIX Attacks that consume Calibrum marks no longer apply on-hit effects an additional time
CALIBRUM MARK DAMAGE RATIO 0.4 bonus attack damage 0.3 bonus attack damage
INFERNUM-EMPOWERED ULTIMATE DAMAGE RATIO 0.4 bonus attack damage 0.3 bonus attack damage
INFERNUM-EMPOWERED ULTIMATE EXPLOSION RADIUS 500 range 400 range

Diana

CONQUEROR BUGFIX Diana's basic attacks now gives her the proper amount of Conqueror stacks right after she casts E - Lunar Rush

Elder Dragon

DEATH'S DANCE BUGFIX Aspect of the Dragon's burn damage no longer lasts longer than it should for enemies with Death's Dance equipped

13/12/2019 Yuumi Bugfixes

Yuumi

W - YOU AND ME! COOLDOWN Yuumi's W no longer goes on cooldown when Yuumi or her ally attacks a Blast Plant that then knocks Yuumi off her ally
W - YOU AND ME! RESOURCE BAR Yuumi's secondary resource bar that indicates the duration of lockout on her W no longer displays incorrectly

12/12/2019 Trinket Changes and Bugfixes

Trinkets

This change already went live with 9.24, but we didn't include them in the original patch notes (as some of you may have noticed). Explaining the mechanic and subsequent change below since it could be a little bit confusing!
BANK ACCOUNT When you swap trinkets, the new cooldown is based on time since you last used any trinket. Any remaining Warding Totem ammo is converted into its value in cooldown for these purposes.

Bugfixes

PRESTIGE PULSEFIRE THRESH Pulsefire Thresh Prestige Edition now properly ends his channel animation after teleporting with Hexflash
PRESENCE OF MIND MANA Now properly increases your maximum mana up to 500 or your energy to 50 in ARAM and Poro King

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Patch Highlights



Dawnbringer Soraka, Nidalee, and Karma, and Nightbringer Aphelios, Vladimir, Lee Sin, and Soraka will be available on December 12, 2019. Sugar Rush Ziggs, Zilean, Braum, and Evelynn will be available on December 17, 2019.

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Champions

Aphelios

The Weapon of the Faithful

Aphelios and Alune will find victory in the whispers of the moon in 9.24.
High-res versions of Aphelios' splash arts are available on League Displays!

Akali

Removed the hitbox behind Akali so her Q only goes forward; Q minion and monster damage decreased.

This is a pro-facing specific change we're making since many pro players use this uniquely shaped hitbox to waveclear optimally, while most other players have a hard time accessing and utilizing it properly.

Q - Five Point Strike

removedHITBOX Removed the hitbox behind her
RANK 5 MINION AND MONSTER DAMAGE 33% bonus magic damage 25% bonus magic damage

Amumu

Q cooldown decreased early.

Sad mummy is due for a buff given his state post-Preseason.

Q - Bandage Toss

COOLDOWN 12/11/10/9/8 seconds 10/9.5/9/8.5/8 seconds

Braum

Base health per level and health regen increased. W cooldown decreased, cost flattened, resistance ratios to ally and self flattened. R base damage increased later, knockup now lasts longer.

Braum is a warden—a tanky champion that excels at protecting their allies. Most wardens are great at dealing with melee enemies that try to dive their backline, but bad at dealing with ranged opponents because of their limited range and mobility. However, Braum is an exception to this generalization due to his E, which makes him uniquely good at dealing with ranged threats as well.

We don't want to remove the very thing that makes Braum unique, so we're leaning harder into it while lowering his ability to deal with melee champions relative to other wardens. This should then allow us to also buff him in other ways without having him stay as a default, safe pick in pro play.

Base Stats

HEALTH GROWTH 87 98
HEALTH REGEN 8 8.5

W - Stand Behind Me

COOLDOWN 14/13/12/11/10 seconds 12/11/10/9/8 seconds
COST 50/55/60/65/70 mana 40 mana at all ranks
RESISTANCES TO ALLY 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) 10/14/18/22/26 (+12% bonus resistances)
RESISTANCES TO SELF 10/14/18/22/26 (+10/11.5/13/14.5/16% bonus resistances) 10/14/18/22/26 (+36% bonus resistances)

R - Glacial Fissure

BASE DAMAGE 150/250/350 150/300/450
TARGET KNOCKUP 0.25 seconds for those hit in the fissure, general knock up for those in close vicinity 1-1.5 seconds at all ranks based on distance from Braum for the first target hit in the fissure, every other target hit or within close vicinity is knocked up for 0.25 seconds

Diana

VFX and SFX updated. Lunar Rush and Moonfall now switched keys. Passive now grants attack speed.

Some of you may already know that we've been working on changing up Diana's kit for awhile now. As promised, we've made some changes aimed at helping Diana’s pre-level-6 lane, and making both the playing as and against Diana experiences less of a feast or famine. By giving her access to Lunar Rush as a basic ability, we're unlocking one of Diana's core mechanics earlier and in the laning phase, allowing her to fight against and interact with enemies before she hits level 6. The change also allows her to effectively gank early as a jungler too, which is a massive increase to her effectiveness in that role.

Additionally, Diana's new ultimate now significantly opens her up to more options as the game progresses, giving her both teamfight and skirmish capabilities that were previously inaccessible to her. This also adds a lot of variety to how she approaches fights, so her goal isn't always to nuke a single person with a full combo.

Overall, the goal of these changes was to preserve what people loved about Diana while giving her both the tools and the variety that champions should have. We want Diana players to be comfortable with what they already know, but with a kit that may be more fun and rewarding for new Diana players as well.

VFX Updates

ABILITY ICONS Brand new ability icons to bring it up to modern standards
ABILITY VFX Touched up the VFX of all her abilities, including a brand new VFX for her ultimate and better visuals on her passive
ABILITY SFX Touched up all the SFX of all her abilities, most notably the shield and her dashes, as well as brand new SFX for her ultimate and passive

Base Stats

MANA 372 420
MANA GROWTH 20 25
ATTACK DAMAGE 53.04 57.04

Passive - Moonsilver Blade

newMOON PRISM POWER Gain 10-40% attack speed (levels 1-18)
INNATE Casting an ability grants Diana 30-90% attack speed (based on Moonfall's rank) for her next three basic attacks Casting an ability triples the attack speed Diana gains from Moonsilver Blade for 3 seconds
SERENITY NOW Every third strike cleaves nearby enemies for 20-250 (levels 1-18) (+0.8 ability power) additional magic damage and restores (+0.15 ability power) mana. Every third strike cleaves nearby enemies for 20-250 (+0.4 ability power) additional magic damage

Q - Crescent Strike

COST 55 50

W - Pale Cascade

COOLDOWN 10 seconds at all ranks 15/13.5/12/10.5/9 seconds
BASE SHIELD 40/55/70/85/100 (total shield 80/110/140/170/200) 30/45/60/75/90 (total shield 60/90/120/150/180)
ORB DAMAGE RATIO 0.2 ability power (total 0.6 ability power) 0.15 ability power (total 0.45 ability power)
newSHIELD RATIO 0.1 bonus health (total 0.2 bonus health)

newE - Lunar Rush

Diana's old ultimate!

COOLDOWN 25/20/15 seconds 22/20/18/16/14 seconds
COST 50/65/80 mana 40/45/50/55/60 mana
DAMAGE 100/160/220 40/60/80/100/120
DAMAGE RATIO 0.6 ability power 0.4 ability power

newR - Moonfall

Diana's old E!

COOLDOWN 26/24/22/20/18 seconds 100/90/80 seconds
COST 70 mana 100 mana
SLOW 35/40/45/50/55% 40/50/60%
newMOON LANDING If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing 200/300/400 (+0.6 ability power) magic damage in an area around her, increased by 35/60/85 (+0.15 ability power) for each target beyond the first pulled

Garen

Additional E spins and spin damage decreased.

Garen is one of the biggest winners from the Conqueror changes, climbing well above our acceptable limits. As a result, builds relying on attack speed are dominating his itemization choices. While we wanted attack speed builds to be viable, we don't want glass cannon Garen to be the only Garen people build, so we're targeting that specific approach to increase build diversity.

E - Judgment

NUMBER OF SPINS 7 (+1 spin per 20% attack speed) 7 (+1 spin per 25% attack speed)
SPIN DAMAGE 4/8/12/16/20 (+0-8.2 based on level) (+0.32-0.4 attack damage) 4/8/12/16/20 (+0-6.6 based on level) (+0.32-0.4 attack damage)

Karma

E base shield increased.

We're buffing Karma in a way that those who build more supportive items on her will appreciate.

E - Inspire

BASE SHIELD 70/95/120/145/170 80/110/140/170/200

Kassadin

Q cooldown now scales. W mana restore decreased later.

Kassadin is too strong at the moment, being good at both surviving lane and plowing through teamfights.

Q - Null Sphere

COOLDOWN 9 seconds at all ranks 11/10.5/10/9.5/9 seconds

W - Nether Blade

MANA RESTORE 4/5/6/7/8% of missing mana 4/4.5/5/5.5/6% of missing mana (quintupled on champions)

Rammus

Base health growth increased. E cooldown now scales.

Raising Rammus' influence in mid-game teamfights and his late game durability.

Base Stats

HEALTH GROWTH 86 95

E - Frenzying Taunt

COOLDOWN 12 seconds at all ranks 12/11.5/11/10.5/10 seconds

Ryze

Q base damage decreased.

Ryze's early damage and waveclear are too high for a scaling mage. We're also nerfing his best-performing rune (Conqueror), so some might call this the Riot special, but he deserved this change based on his Phase Rush performance as well.

Q - Overload

BASE DAMAGE 80/105/130/155/180 65/90/115/140/165

Senna

Recommended items updated. Passive Mist Wraiths drop less often on minions Senna kills and no longer drop from champion clones. Q damage and W root duration decreased. R damage ratio increased.

Senna is too powerful as both a support and ADC, but Senna in the latter role is especially strong. We're nerfing her this patch in ways that will affect both roles, but should affect her ADC role more. Specifically, we're targeting her safety, her poke and waveclear, and the amount of souls she gets in a game. All these changes should amount to non-overwhelming Senna, regardless of what role she's in.
ITEMS Recommended items have been updated

Base Stats

HEALTH GROWTH 85 75

Passive - Absolution

MIST WRAITH DROP CHANCE 5.55% on minions Senna kills 1.67% on minions Senna kills
removedPOOR UNFORTUNATE SOULS Champion clones no longer drop Mist Wraiths
BUGFIX Allied Bard can no longer kill Mist Wraiths with his Q

Q - Piercing Darkness

DAMAGE 50/80/110/140/170 (+0.5 bonus attack damage) 40/70/100/130/160 (+0.4 bonus attack damage)

W - Last Embrace

ROOT DURATION 1.45/1.65/1.85/2.05/2.25 seconds 1.25/1.50/1.75/2/2.25 seconds

R - Dawning Shadow

DAMAGE RATIO 0.4 ability power 0.5 ability power

Sivir

Base attack damage increased.

A small buff for Sivir!

Base Stats

ATTACK DAMAGE 61 63

Yuumi

Passive restores mana once again. Q cost increased, damage decreased. Yuumi no longer teleports with her Anchor. E now grants attack speed, no longer stocks charges, and costs much more mana.

We're encouraging Yuumi to be the enchanter she was meant to be by buffing her supportive capabilities at the cost of damage (and that means Summon: Aery is a lot more optimal on her, not Arcane Comet). However, to access all her power, she'll have to sit on squishier champions instead of being an untargetable damage source on top of an already unkillable champion, like Garen. We're also asking her to sometimes expose herself to real danger by allowing attentive opponents to have actual kill threat on an unattached Yuumi.

And seriously, we have the data. Yuumi is a really weird case where taking the wrong rune is negatively and drastically causing people to think she is worse than she actually is. Please take Aery instead of Comet!

Passive - Bop 'n' Block

newBACK TO THE OG Now restores 50-160 (levels 1-18) mana
BASE SHIELD 50-300 (levels 1-18) 60-400 (levels 1-18)

Q - Prowling Projectile

COST 75/80/85/90/95/100 mana 85/90/95/100/105/110 mana
DAMAGE RATIO 0.45 ability power 0.3 ability power
EMPOWERED DAMAGE 50/85/120/155/190/225 (+0.65 ability power) 50/95/140/185/230/275 (+0.4 ability power)
MISSILE DURATION 3 seconds 2 seconds

W - You and Me!

newCHANNEL Now has a channel time of 0.25 seconds when attaching from an unattached state
removedLEAVE ME Yuumi no longer teleports with her Anchor when attached
newSURPRISED ELECTRIC RAT FACE Immobilizing Yuumi places this ability on a 5 second cooldown
updatedADAPTIVE FORCE Yuumi and her ally grant each other 5/7/9/11/13 adaptive force (+4/7/10/13/16% of their respective adaptive force Yuumi increases her ally's adaptive force by 12/14/16/18/20 (+12/14/16/18/20% of her attached ally's adaptive force) (Yuumi grants herself the same amount)

E - Zoomies

newATTACK ZOOMS Grants 25/30/35/40/45% attack speed to herself or the Anchored target
removedPASSIVE No longer stocks charges
removedINCREASED HEAL No longer increases Yuumi's healing based on the target's missing health
HEAL 30/40/50/60/70 (+0.1 ability power) 70/110/150/190/230 (+0.3 ability power)
COOLDOWN 18/17/16/15/14 seconds 12/11/10/9/8 seconds
COST 30/40/50/60/70 mana 100/115/130/145/160 mana
MOVEMENT SPEED 25%, decays over time 15%, no longer decays over time
DURATION 2 seconds 3 seconds

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VFX Updates

Lux

We improved gameplay readability on Lux's abilities while bringing them up to today's standards. Also, more rainbows!
BASIC ATTACK Cleaned up the missile and impact
PASSIVE - ILLUMINATION Cleaned up
Q - LIGHT BINDING Added a subtle effect to better show the width of the missile, sparkles, and rainbows
W - PRISMATIC BARRIER Cleaned up and added a subtle missile width indicator for when it goes out
E - LUCENT SINGULARITY Completely revamped and cleaned up the charge and explosion effects
R - FINAL SPARK Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range
IDLE EFFECTS Cleaned up and improved the staff effects when Lux is idle
ALL SKINS Cleaned up and made to match the base kit changes
STEEL LEGION LUX Cleaned up the lightning effects on Q's missile, E's explosion, and R's beam

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Runes

Conqueror

Buff duration decreased. Heal for ranged champions decreased.

Conqueror is overperforming on a number of ranged champions, and is slightly too strong in general. We're making it last a shorter period of time, which hits ranged champions more since they're able to take full advantage of the long duration in lane, as well as directly nerfing the healing for ranged champions.
DURATION 8 seconds 6 seconds
HEAL Ranged champions now heal for 15% 8% of damage dealt

Prototype: Omnistone

We've adjusted Omnistone to be a little bit smarter at giving you the right Keystone at the right time. Below are some guidelines you can count on when taking Prototype: Omnistone.
WARDED Now tells you how much damage it has dealt and how many buffs it has granted. Buffs include: Lethal Tempo's attack speed, Fleet Footwork's Haste, Press the Attack's Vulnerable, Conqueror's Enrage, Hail of Blades' attack speed, Predator's Haste, Phase Rush's Haste, Summon Aery's shield, Aftershock's resistances, or Glacial Augment's slow
PREDATOR More likely to get Predator when not near enemy champions, and less likely to get it when in combat with nearby enemy champions
DARK HARVEST More likely to get Dark Harvest when near low health enemy champions
HAIL OF BLADES More likely to get Hail of Blades when near low health enemy champions and building attack speed or attack damage
CONQUEROR More likely to get Conqueror when both you and enemies have high health (increased chance if you're a melee champion)
FLEET FOOTWORK More likely to get Fleet Footwork if you are low health and below level 9
GLACIAL AUGMENT More likely to get Glacial Augment if you have a Glacial item off cooldown
SUMMON AERY More likely to get Summon Aery when you have healing/shielding power and are near a low health ally who is in combat

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ICYMI: Preseason Follow-up Changes

These were all documented as mid-patch updates for 9.23, but we wanted to include them in case you missed them!

Ezreal

BASE HEALTH 491 500
BASE MANA 360.6 375
BASE MANA REGEN 8.092 per 5 seconds 8.5 per 5 seconds
Q - MYSTIC SHOT BASE DAMAGE 15/40/65/90/115 20/45/70/95/120

Prototype: Omnistone

COOLDOWN 8-4 seconds for melee champions, 12-8 seconds for ranged champions 7-3 seconds for melee champions, 11-7 seconds for ranged champions

Death's Dance

BUGFIX Death's Dance passive will no longer infinitely proc Infernal Soul explosions (Summon Aery will also no longer infinitely proc from said explosions)

Sanguine Blade

BLOOD PURSUIT ATTACK SPEED 40-100% (levels 1-18) 20-80% (levels 1-18)
TOTAL COST 3000g 3100g (combine cost increased by 100)

Drakes

OCEAN DRAKE HEAL 5% 3% of missing health per 5 seconds
DRAKE KILL GOLD 100g 25g (change does not include Elder Dragon)

Elder Dragon

EXECUTE DAMAGE CALCULATION Elder Dragon's Immolation now properly calculates its 20% health execute threshold with resistances accounted for

Rift Herald

An early Rift Herald's charge damage currently feels underwhelming (usually less than 2 Turret Plates' worth of damage) and not all that worth fighting over. We're increasing Rift Herald's early damage so she's considered more of a high value get in the early game, but without boosting the second Herald's damage.
BASE DAMAGE 1500 2000
DAMAGE PER LEVEL 175 125

Turrets

PLATE GOLD 160g 120g
BONUS RESISTANCES PER MISSING PLATE 30 40

Elemental Rift Appearance

TINT ADJUSTMENT Reduced the intensity of the map-wide tint for Infernal and Ocean Rifts' ground and Fog of War
INFERNAL RIFT More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
MOUNTAIN RIFT More clearly defined the terrain, improved gameplay clarity, and polished the texture of the map
ALCOVES Improved gameplay clarity and polished the textures

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The Return of the Poro King

Hold onto your biscuits! We're bringing back the regal and time-honored Poro King from his vacation on the shores of the fabled Ursine Lands and returning him to the Howling Abyss, where he'll help you earn glorious victory! Have fun with the giant furball until January 14, 2020 at 07:59 PM GMT.

A quick TL;DR on one of our most dashing game modes: Summon the almighty Poro King with the help of your teammates by flinging poros, snowball-style, until you've hit ten targets. Once you do, the King will help push enemy towers, periodically heal you, and allow you to return to his side at any time. We’ve also got some QoL changes and updates from the last time the Poro King arose from his slumber.
PORO SNAX New Nightbringer and Dawnbringer Poro Snax are now available and will power up the King in different ways
RANDOM PICK Poro King now uses the same random champion select process as ARAM
PROGRESS TRACKER Featuring a new UI to track your progress toward summoning the King
BIRDS OF A FEATHER All ARAM-specific champion, item, and rune changes also apply to Poro King

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ARAM Balance Changes

As mentioned above, every change that's applied to ARAM—be it a champion, item, or rune change—will also apply to Poro King!

9.24 Buffs

Karthus -6% damage dealt Normal
Kayle -6% damage dealt & +6% damage taken +6% damage taken
Kennen Normal -5% damage taken
Olaf Normal -5% damage taken
Pyke Normal +5% damage dealt & -5% damage taken
Renekton Normal -5% damage taken
Sion -8% damage dealt & +10% damage taken -8% damage dealt & +8% damage taken
Zyra -8% damage dealt & +8% damage taken -6% damage dealt & +6% damage taken

9.24 Nerfs

Camille +8% damage dealt & -8% damage taken +6% damage dealt & -6% damage taken
Jayce +5% damage dealt Normal
Jhin -8% damage dealt -10% damage dealt
Kassadin -5% damage taken Normal
Kha'Zix +8% damage dealt & -10% damage taken +8% damage dealt & -8% damage taken
Leona Normal +5% damage taken
Nautilus +5% damage taken +8% damage taken
Nocturne +10% damage dealt & -12% damage taken +8% damage dealt & -8% damage taken
Qiyana +12% damage dealt & -10% damage taken +8% damage dealt & -8% damage taken
Ryze +8% damage dealt & -5% damage taken +5% damage dealt & -5% damage taken
Udyr +10% damage dealt & -10% damage taken +8% damage dealt & -8% damage taken
Yorick -5% damage dealt -5% damage dealt & +5% damage taken
Zac +5% damage dealt & -8% damage taken +5% damage dealt

Runes

Presence of Mind 20% mana restore, increase max mana by 100 per kill, increase max energy by 10 per kill 10% mana restore, increase max mana by 50 per kill, increase max energy by 5 per kill (maximum mana and energy remains at 500 and 50, respectively)

Bugfixes

SLOW DOWN SUPERMAN Super minions no longer have extra movement speed
removedSPEAR OF SHOJIN Spear of Shojin has been properly removed from ARAM

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Duplicate Username Changes

We're starting the transition from League of Legends accounts to Riot Accounts that'll cover League and future Riot games (more on the support page here). All usernames (NOT Summoner Names) have to be unique, regardless of server. This rule applies to new accounts, too. We know that these sorts of changes are never fun, but they are necessary to help update and improve Riot’s account system to support new games.

If your account shares a username with an account in another region (including PBE), you should've already received a heads-up email (there are still some being sent out, so keep an eye out). Starting soon, you'll also see a dismissable pop-up when you log in, letting you know you'll need to pick a new username. Early next year, that pop-up will no longer be dismissable. When that happens, you'll have to change your username before you can play League.

Here are a few tips:
WHAT HAPPENS IF... If your account doesn't have a unique username when we fully move to Riot Accounts in February, you won't be able to log into the client at all and will need to go through the website if you want to log in.
I COPIED MYSELF If your username is listed multiple times in the list of accounts we emailed you, change the usernames of all your accounts except the one you want to keep your username on. Then try logging into that account. If you don't see the pop-up, congrats—the name's yours! If you still see the pop-up, a player in a different region shares your username and you'll need to pick a new one before the pop-up becomes permanent in January.
WHO COPIED ME If your username is only listed once on the list of accounts we emailed you, that means a player in a different region shares your username. You'll need to pick a new one before the pop-up becomes permanent in January.

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Bugfixes

  • Only True Damage Ekko and his allies can see his moonwalk animation
  • Elder Dragon Soul empowered champions can no longer execute champions with passives that make them untargetable with abilities (ex. Zac's Passive - Cell Division, Anivia's Passive - Rebirth)
  • Teemo's E - Toxic Shot now properly procs Dark Harvest
  • Pets' attacks now properly apply The Aspect of the Dragon from Elder Dragon (ex. Zyra's plants, Shaco's boxes, Heimerdinger's turrets)
  • Champions with Presence of Mind now properly get the amount of mana and energy as stated in its tooltip
  • Killing Drakes with Shaco's R - Hallucinate will not affect how Souls are granted, impact the type of drakes that spawn, or block Elder Dragons from spawning
  • When ordering champions in Champion Select by Favorites, favorited champions will now properly be at the top
  • Darius now does not heal from Q - Decimate when hitting spell-shielded enemies with his axe's handle

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Skins & Chromas

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