Patch 14.11 Notes
This patch here is really special, as you can see it's gone to 14.11.
14.11 is coming in with the fistbump system now active in Arena, the Blue Essence Emporium's return, the ability to report Riot IDs in champ select, an update on Solo/Duo Ranked restrictions, details on the upcoming Middle East server, Arena balance, and the usual champion and item adjustments you know and love. We also fixed some pesky reply bugs that have been driving both you and us crazy.
TFT patch notes here!
Patch Highlights
14.10 Mid-Patch Update
In case you missed it we published a mid-patch update for patch 14.10 but due to an issue on our end we weren't able to publish them as quickly as we usually do. Just to make sure some important changes aren't missed we've noted them again in this patch, but they were already live. We'll denote the ones that were already live in case you're reading any of the notes from the team and you don't remember the change from 14.10 that they're talking about.
You can check out that mid patch update in the 14.10 patch notes here.
Fist Bumps Update
Fist bumps are coming to Arena in 14.11! Now you can flash a fist bump and summon fireworks anywhere. All you need to do is press [U] to emote a fist bump and celebrate a great play or cheer on a teammate.
Essence Emporium is back(again)!
The Blue Essence Emporium has returned once more! You'll be able to spend your Blue Essence on all eligible chromas, accessories, and more starting on May 30th at 18:00:00 UTC. Just like last time we've brought back mystery wards and icons so make sure to take advantage of that while you can. The Emporium will remain open until June 19, 18:00:00 UTC, so make sure to spend that Blue Essence!
- Due to technical issues we're still going to disable the ability to gift mystery wards and icons, we're still working on bringing it back but weren't able to do it for this Blue Essence Emporium.
Reporting RiotIDs
Starting from 14.11, players will be able to report inappropriate Riot IDs in champion select, as well as in the end of game lobby. From the champion select screen, hit the report button next to a player portrait and select “Inappropriate Name” from the drop-down menu to report.
Solo/Duo Ranked
Apex MMR Duo Restriction will be turned back on in 14.11. Players who have GM+ MMR everywhere outside of CN and KR won't be able to duo. Players who have Master+ MMR in CN and KR won't be able to duo.
Visible Rank duo restriction remains unchanged across patches so this is more of a reminder. Players who have GM+ rank everywhere outside of CN and KR are not able to duo. Players who have Master+ rank in CN and KR are not able to duo.
Middle East (ME) Server
The Middle East server opens its digital doors on June 25, 2024. Qualified accounts can transfer to the ME server for 1 Blue Essence from the moment the server opens until September 2, 2024. After that, the price will increase to the usual 2600 RP for a one-way transfer. Note that TFT Mobile will arrive at a later date further into the year.
Systems
Earlier this year, professional teams started bringing back lane swapping, where teams typically don't interact much for the first five minutes of the game. We're fine with this practice being occasionally viable but we want the cost paid for it to be higher than it is right now. To achieve this, we're further increasing the damage reduction on mid/top turrets in the early game and paying out more gold for First Turret.
TURRET FORTIFICATION
- Damage reduction for first 5 minutes: 50% ⇒ 75%
TURRET GOLD
We weren't able to fully localize all the text around this change in time for 14.11 so it will still display as 150 until 14.12 but it will be granting 300 gold.
- First Turret Gold: 150 ⇒ 300
Champions
Caitlyn
Attack Speed ratio increased. W headshot damage reduced. R damage reduced.
Caitlyn is pretty strong right now, but she's mostly relying on First Strike to all but one-shot her opponents. We'd like to play up her repeated damage while bringing down her burst a little bit. Our goal here with these changes is that she's still strong, just has her strengths shifted around a bit.
Base Stats
- Attack Speed Growth: .568 ⇒ .594
W - Yordle Snap Trap
- Headshot damage decreased: 40/85/130/175/220 (+40/50/60/70/80% bonus AD) ⇒ 40/85/130/175/220 (+40% bonus AD)
R - Ace in the Hole
- Physical Damage: 300/500/700 (+170% bonus AD) ⇒ 300/500/700 (+150% bonus AD)
Camille
Q move speed reduced. R on-hit damage reduced.
Camille has recaptured her top lane audience, which we're very happy about. However, now that she's got her player base back, we aren't interested in her being the strongest top laner in the game, so we're taking down some of her dueling power as a way to hit generic top lane solo queue strengths.
Q - Precision Protocol
- Move Speed: 30/35/40/45/50% ⇒ 25/30/35/40/45%
R - Hextech Ultimatum
- On-hit Damage: 10/30/40 (+4/6/8% current HP) ⇒ 5/10/15 (+4/6/8% current HP)
Corki
These were all adjustments we made in the mid patch for 14.10 but noting again for visibility. These are already live.
Q - Phosphorus Bomb
- Damage: 70/110/150/190/230 ⇒ 70/115/160/205/250
E - Gatling Gun
- Bonus AD Ratio: 200% ⇒ 250%
R - Missile Barrage
- Bonus AD Ratio: 70% ⇒ 80%
Draven
Adoration loss on death reduced.
Draven was a bit over-nerfed in the micropatch but he's not as bad as his win rates may suggest, as many Dravens aren't properly rushing Bloodthirster. We're updating his recommended items to help players build him correctly and giving him a little more juice that isn't directly about bursting down his lane opponents.
Passive - League of Draven
We lowered Draven's bonus gold per kill in the micro patch from 40 (+2.5 per stack) to 10 (+2 per stack).
- Adoration lost on death: 75% ⇒ 50%
- Bonus gold per kill: 10 + 2 per Adoration ⇒ 25 + 2 per Adoration
Q - Spinning Axe
This was a change we made in the micro patch so this is already live in 14.10.
- Base Damage: 45/50/55/60/65 ⇒ 40/45/50/55/60
Gangplank
Base health and Armor Growth increased.
Gangplank definitely got set back by last patch's crit item changes but he's pretty decent on Trinity Force and Infinity Edge builds. He's still a bit weak even on his optimal builds, so we'll be giving him some love. We're specifically playing up his ability to wade into melee to fight other top laners so that he has more game plans than just Powder Keg combos.
Base Stats
- Base Health: 600 ⇒ 630
- Armor Growth: 4.2 ⇒ 4.7
Gnar
Attack Damage growth increased. Q damage increased.
Gnar is underperforming and 14.10 did him no favors. We're buffing Mini Gnar's damage to give him some generic power when isolated and fighting off his opponents in side lanes without making him a better teamfighter, which is usually something only pros are great at playing around.
Base Stats
- Attack Damage Growth: 3 ⇒ 3.2
Q - Boomerang Throw
- Physical Damage: 5/45/85/125/165 (+115% AD) ⇒ 5/45/85/125/165 (+125% AD)
Hwei
QQ damage decreased. QE damage decreased.
Hwei was one of the biggest Blackfire Torch winners from 14.10, which means he's now overpowered by our estimation and he'll continue to gain win rate as more players shift over to his new builds. As he gained substantial wave clear and overall team fight damage, we're specifically bringing those areas back down.
QQ - Devastating Fire
- Max Health Damage: 4/5/6/7/8% ⇒ 3/4/5/6/7%
QE - Molten Fissure
- Damage per second: 20/40/60/80/100 (+25% AP) ⇒ 20/40/60/80/100 (+20% AP)
Irelia
Health growth decreased.
Irelia gained a little too much from the systemic changes from the last patch and we're bringing down some of her power. We're targeting her health growth since it's one of the highest in the game, which should make her rely more on skillfully dodging abilities or mitigating them with Defiant Dance.
Base States
- Health Growth: 124 ⇒ 115
Jinx
Attack Damage growth decreased.
Jinx ended up being one of the big winners of the ADC item update. Not only does she benefit from the streamlined stats but also the simplicity of the builds that are available to her. We know Infinity Edge is also getting nerfed this patch, so she's just receiving a light tap to keep her in line and leave room for other crit champions to compete.
Base Stats
- Attack Damage Growth: 3.15 ⇒ 2.9
Karthus
Q damage decreased.
We decided to nerf Karthus since the Blackfire Torch change wasn't sufficient, although this is intended to be light since he's close to a solid spot after the micropatch. He wasn't a jungler who needed faster clear speed with the item changes, so we're slowing it down through his Q damage to account for that.
Q - Lay Waste
- Magic Damage: 45/65/85/105/125 (+35% AP) ⇒ 43/62/81/100/119 (+35% AP)
Kha'Zix
Q damage increased.
Kha'Zix didn't deserve the win rate loss he got and we decided to help him out. His clear has room to be faster for the average player, so we'd like to buff him in a way that helps there, while also increasing his overall kill potential. We're specifically targeting Q damage since we nerfed the ratio in 13.17 and are compensating in a way that is more beneficial early.
Q - Taste Their Fear
- Physical Damage: 70/95/120/145/170 (+110% Bonus AD) ⇒ 80/105/130/155/180 (+110% Bonus AD)
K'Sante
Q mana cost decreased. W damage reduction decreased, hold duration reduced. R healing increased.
We're making some adjustments to K'Sante to tune him into being a more aggressive champion and less about soaking up damage on the front line. We're giving him some lane agency and power in the 1v1 through All Out's life steal but making him worse at absorbing the most damage of any tank. Our hope is to maintain him as a viable top laner for those who have mastered him without being the most durable tank, since he's already the most threatening one. We're also doing a pass on his recommended runes as there are several unpopular options that appear to be much stronger than what players traditionally run.
Q - Ntofo Strikes
- Mana Cost: 28/26/24/22/20 ⇒ 20
W - Path Maker
- Damage Reduction: 40-65% based on level ⇒ 30%
- Maximum Hold Duration: 1.5 seconds ⇒ 1 second
- All Out Damage Reduction: 57.35-75% based on level ⇒ 60%
R - All Out
- Healing: 10/15/20% ⇒ 15/20/25%
Lulu
R knockup increased and cooldown at lower ranks reduced.
With nerfs to Shurelya's Battlesong last patch, Lulu lost a lot of power as one of its core users. Since we're happy with Shurelya's new power level, we're giving Lulu some more direct strengths. This patch, we're choosing her cooperative defensive outputs as she's already great at turning normal carries into hyper-carries.
R - Wild Growth
- Knockup Duration: 0.75 ⇒ 1
- Cooldown: 120/100/80 ⇒ 100/90/80
Master Yi
Base Health growth, armor growth, Attack damage growth, and attack speed growth have all increased.
Master Yi was over-nerfed back in 14.9 and then lost a bit more with Lethal Tempo's removal. For a long time, Yi has had suppressed base stat growth as a way to make him weaker in lower-level play. We'd like to undo some of that suppression, so we're adding in a solid amount of power that will specifically be felt by more relatively inexperienced players.
Base Stats
- Health Growth: 100 ⇒ 105
- Armor Growth: 4.2 ⇒ 4.7
- Attack Damage Growth: 2.2 ⇒ 2.5
- Attack Speed Growth: 2% ⇒ 2.5%
Mordekaiser
Passive damage decreased and monster cap increased. Q damage decreased late game.
Mordekaiser is currently one of the strongest performers in top lane, especially in lower MMRs. We're taking down some low-MMR skewed parts of his kit: his isolated Q and his E. We're also returning a little bit of power to his passive in the jungle with the goal of hitting that role a bit less than we're hitting top lane.
Passive - Darkness Rise
- Monster damage cap: 28-164 (based on level) ⇒ 40-200 (based on level)
- Damage per second: 5-15.2 (based on level) + 30% AP + 1-5% target max HP (based on level) ⇒ 5 + 30% AP + 1-5% target max HP (based on level)
Q - Obliterate
- Damage: 75/95/115/135/155 + 5-139 (based on level) (+70% AP) ⇒ 80/110/140/170/200 + 0-45 (based on level) (+70% AP)
Nami
Base attack damage increased. W mana cost reduced at higher ranks. R slow increased at lower ranks.
Nami is one of the easiest champions to play in the game. Accounting for other champions' win rate losses due to inexperience, Nami should sit at one of the highest win rates in the game, so we're buffing her. Our W buffs are for rank-up parity with E. Base AD makes her a better laner when not simply sending her spells through her ADC and buffing R makes her ultimate a bit more ultimate.
Base Stats
- Attack Damage: 51 ⇒ 54
W - Ebb and Flow
- Mana Cost: 70/80/90/100/110 ⇒ 70/75/80/85/90
R - Tidal Wave
- Slow: 50/60/70% ⇒ 70%
Nasus
Attack Damage Growth increased. E mana cost reduced and armor reduction increased.
Nasus is not having a good time right now. So we're increasing his attack damage growth which should be potent due to how frequently he casts Q with Trinity Force. We're also lowering the mana cost of his E and buffing its armor shred, to increase Sundered Sky's popularity and strength as a second item compared to Frozen Heart (since it's already competitive) and to give him access to more of the shred before level 14+.
Base Stats
- Attack Damage Growth: 3.5 ⇒ 4
E - Spirit Fire
- Mana Cost: 70/85/100/115/130 ⇒ 60/70/80/90/100
- Armor Reduction: 25/30/35/40/45% ⇒ 30/35/40/45/50%
Ornn
Ornn may now upgrade all Legendary items to Masterwork items.
No more need to explain to your allies about which items can be upgraded. This should allow Ornn to access his passive power consistently without worrying about whether your allies will choose the correct build path.
Passive - Living Forge
- Ornn can now upgrade all (minus a few exceptions like Mejai's Soulstealer, Archangel's Staff, and similar items) Legendary items to Masterwork items.
- Masterwork Items gain extra stats based on the stats the original Legendary item provides. (If an item gives AD and HP, the upgrade will give you more AD and HP etc.)
Pantheon
Q charged has an AP ratio. W damage formula adjusted to max HP scaling. E now grants armor and magic resist after using.
Pantheon's been sad in top lane for a while now. For this patch, we're looking to let Pantheon scale better off of bruiser items, and scale better against other fighters and tanks. While we're at it, we're improving Aegis Assault when empowered by Mortal Will, as rich decision-making around Mortal Will is an intended part of his mastery and Aegis Assault hasn't been holding up its end of the bargain.
We're also shifting a few AP ratios around while we're at it to hopefully avoid nerfing his AP build—we don't expect AP Pantheon to be particularly valuable on Summoner's Rift, but if it inspires some ARAM or Arena builds, have fun.
Q - Comet Spear
- Charged Damage: 70/100/130/160/190 (+115% bonus AD) (+50% AP)
- Uncharged Damage: Unchanged
W - Shield Vault
- Physical Damage: 60/100/140/180/220 (+100% AP) ⇒ 5/5.5/6/6.5/7% max HP (+1% per 250 bonus HP) (+1.5% per 100 AP)
- [NEW] Min damage against Monsters and Minions: 50
- [NEW] Max damage against Monsters and Minions: 200
- The new addition of damage against monsters and minions won't be reflected in the tooltip in 14.11 but will be added in 14.12
E - Aegis Assault
- [NEW] Now also grants 5-30 (depending on level) (+2.5% bonus HP) Armor and Magic Resist for 4 seconds after spell finishes
- A new VFX element will be added to represent this buff being active on Pantheon
R - Grand Starfall
- The spear hit will gain the bonus AP addition noted above in the change and will have its tooltip adjusted
Samira
These were all adjustments we made in the mid patch for 14.10 but noting again for visibility. These are already live.
Base Stats
- AD Growth: 3.3 ⇒ 3
W - Blade Whirl
- Damage: 20/35/50/65/80 (+80% Bonus AD) ⇒ 20/35/50/65/80 (+60% Bonus AD)
R - Inferno Trigger
- Damage: 5/15/25 (+50% total AD) ⇒ 5/15/25 (45% Total AD)
Singed
Q damage increased. R cooldown reduced at lower ranks.
Singed systematically lost out in this last patch. To put him back into a reasonable spot, we're partially reverting a no longer necessary nerf to his Q damage since he now has less consistent target access. We're also reducing his ultimate cooldown as it's quite high, since Ghost is now meaningfully nerfed and that he doesn't build ability haste.
Q - Poison Trail
- Total Magic Damage: 40/60/80/100/120 (+80% AP) ⇒ 40/60/80/100/120 (+85% AP)
R - Insanity Potion
- Cooldown: 120/110/100 ⇒ 100
Smolder
Base Attack Damage increased. Passive crit scaling increased. Q cost reduced, and critical strike scaling increased.
We're looking to give Smolder some more juice after the micropatch, allowing him to feel good about high AD crit builds, hoping that he cares primarily about his spells but also likes auto attacking enough to put himself into attack range more than once every 3 seconds. We're also bringing down his Q cost, as it's meant to be usable on cooldown like Nasus and he no longer has great mana itemization like the old Essence Reaver.
Base Stats
In the 14.10 micropatch we raised Smolder's base AD from 55 to 57.
- Attack Damage: 57 ⇒ 60
- Base Health: 575 ⇒ 605 (this was a micropatch change and is already live)
- Base Health Regeneration: 3 ⇒ 4.5 (this was a micropatch change and is already live)
Passive - Dragon Practice
- Super Scorcher Breath: 40-52% (based on critical strike chance) ⇒ 40%-70% (based on critical strike chance)
Q - Super Scorcher Breath
- Mana Cost: 23/26/29/32/35 ⇒ 25
- Critical Strike scaling: 0-50% (based on critical strike chance) ⇒ 0-75% (based on critical strike chance)
Taliyah
Q damage decreased.
Taliyah has been popping off in both elite and pro levels of play in both her roles, and with the addition of a new item to favor her early game, she's dipped a little over. Rolling back on some of the early power we gave in a previous patch, that should affect both her roles (and skew heavily towards elite jungling due to clear speed).
Q - Threaded Volley
- Damage Per Rock: 60/78/96/114/132 (+50% AP) ⇒ 56/74.5/93/111.5/130 (+50% AP)
Items
Blackfire Torch
This was a change we made in the mid patch for 14.10 but noting again for visibility. This is already live.
- Burn Damage: 60 (+12% AP) ⇒ 45 (+9% AP)
Celestial Opposition
Celestial Opposition's passive currently activates from Knight's Vow and if their ally continues to take damage then it also repeatedly resets the cooldown, which can feel bad and waste the effect. It activating off of small damage like Thornmail is correct since there was agency in that happening, but we'd like to special case Knight's Vow so these items can feel better to use together.
- Passive no longer triggers off of Knight's Vow Damage
Essence Reaver
Essence Reaver is still a little bit weak on its intended users, so we're delivering it a small gold efficiency buff
In the micropatch we increased the AD on Essence Reaver from 65 to 70. This is already live.
- Total Gold Cost: 3200 ⇒ 3100
Fated Ashes
This was a change we made in the mid patch for 14.10 but noting again for visibility. This is already live.
- AP: 40 ⇒ 30
- Burn Damage: 21 ⇒ 15
Immortal Shieldbow
Immortal Shieldbow should be a strong defensive option that clearly sacrifices damage compared to other AD crit options, but meaningfully increases your durability. This Shieldbow buff should do quite a bit for anyone seeking some burst resilience.
- Shield: 320-530 (based on level 1 -18) ⇒ 320-720 (based on level 9-18)
Infinity Edge
Infinity Edge is currently too strong and the potential burst available to ADCs off of one lucky crit is a little too high, so we're bringing down their top end.
- Crit Damage: 50% ⇒ 40%
Knight's Vow
This was a change we made in the mid patch for 14.10 but noting again for visibility. This is already live.
- Health: 300 ⇒ 200
- Ability Haste: 15 ⇒ 10
Statikk Shiv
Statikk Shiv landed way weaker than we intended in this update. We're aware that it feels somewhat narrow as a non on-hit item competing in the same space as those other ones. For now we're moving the item towards being a lot more stat efficient and adding movement speed to it so it can stand out better from other non-crit items.
- Build Path: Scout's Slingshot + Hearthbound Axe + 1000 Gold ⇒ Scout's Slingshot + Rectrix + 700 Gold
- Total Gold Cost: 2900 ⇒ 2800
- [NEW] Movement Speed: 7%
- Attack Damage: 50 ⇒ 55
- Attack Speed: 40 ⇒ 45
- Electrospark damage: 90 ⇒ 120
Serrated Dirk
Last patch, we converted lethality into an official stat instead of using buffs under the hood to handle its armor penetration. As a result, Serrated Dirk became stackable. Considering we've intentionally left the item overly strong as an assassin power spike, that's not desirable. This patch, we're capping the number of Dirks you can have in your inventory to one, though you can still build any number of finished items that build out of it.
- Maximum Serrated Dirks in inventory: 6 ⇒ 1
Zeal
This was a change we made in the mid patch for 14.10 but noting again for visibility. This is already live.
- Critical Strike Chance: 20% ⇒ 15%
Runes
Cut Down
While we're happy with Cut Down's new design, its output is a bit lower than it was last patch, so we're making it a bit stronger.
- Deal 8% increased damage (except true damage) to champions above 60% maximum health ⇒ Deal 8% increased damage (except true damage) to champions above 50% maximum health
Absorb Life
Absorb Life is currently the clearly weakest option in its row, so we're giving it a small buff.
- Healing: 2-17 (based on level) ⇒ 2-20 (based on level)
ARAM Balance Changes
For ARAM balance this patch, we're mainly reacting to Summoner's Rift changes and also removing any modifiers that are no longer necessary, such as the ability haste on Hwei or the reduced damage for Ezreal. We also have two specific changes. First, we're going further on our nerf to Akshan's Scoundrel duration to account for how much more value he gets out of it in ARAM. Second, we're increasing the cooldown of Veigar's E since it's very strong with only one lane. This is technically a fix to our change in patch 13.7 that only affected the tooltip, but we think the change is still relevant to do.
Homestart and Homeguard buffs are also back in ARAM! These will give you a sweet +1 Movement Speed (wow!). The buffs have returned to the Howling Abyss to enable the Pride Trails during the Pride Celebration! Make sure to remember to equip your Pride Summoner Icon to see your trail on the Bridge.
Buffs
- Corki: Ability Haste: 10 ⇒ 20
- Ezreal: Damage Dealt: 95% ⇒ 100%
- Yasuo: Total Attack Speed: +2.5%
- Yone: Total Attack Speed: +2.5%
- Miss Fortune: Damage Taken: 115% ⇒ 110%
Nerfs
- Shen: Damage Dealt: 100% ⇒ 95%
- Veigar: E Cooldown: 20/18.5/17/15.5/14 ⇒ 23/21.5/20/18.5/17
- Akshan: W Scoundrel Duration: 25s ⇒ 10s
- Morgana: Damage Taken: 105% ⇒ 110%
- Nautilus: Damage Taken: 105% ⇒ 110%
- Hwei: Ability Haste: 10 ⇒ 0
- Skarner: Damage Taken: 100% ⇒ 105%
Arena
Augments
We're nerfing several augments that happen to grant healing or shielding, as they are powerful and we'd also like to generally reduce the amount of healing in the mode. We're including a nerf to Minionmancer as it's currently too effective, particularly with Reality Fracture.
Augment Adjustments
Earthwake- Turns out Earthwake's damage was stuck at 140.
- Physical Damage: 140-2000 (+80%AP) (+150% Bonus AD) ⇒ 80-2000 (+40%AP) (+135% Bonus AD)
Augment Nerfs
Critical Healing
- Increased Heal Effectiveness: 50% ⇒ 40%
- Critical Strike Chance: 20% ⇒ 25%
Holy Fire
- Maximum Burn Percentage: 5% ⇒ 4%
All For You
- Increased Heal and Shield Effectiveness: 40% ⇒ 30%
First Aid Kit
- Heal and Shield Power: 25% ⇒ 20%
Ocean Soul
- Heal: 150 (+26% bonus AD) (+17% AP) (+7% bonus health) ⇒ 100 (+26% bonus AD) (+17% AP) (+7% bonus health)
Courage of the Colossus
- Shield: 100-400 (+6% maximum health) ⇒ 100-300 (+5% maximum health)
Guilty Pleasure
- Heal: 10-180 (+2% maximum health) ⇒ 10-150 (+1.5% maximum health)
Minionmancer
- Increased Pet Damage, Size, and Health: 50% ⇒ 45%
Champions
For champion balance this patch, our goals are to buff characters that are struggling in the mode and to prioritize outputs that give utility, such as Fizz E slow or Akshan Q movement speed. We're also nerfing many champions that are currently too strong and specifically targeting their healing (in several cases) to bring it down in the mode.
Champion Buffs
Ekko
- Health Growth: 99 ⇒ 121
- Q Outgoing Damage: 70-130 (+30% AP) ⇒ 90-150 (+30% AP)
- W Cooldown: 22/20/18/16/14 ⇒ 14/13/12/11/10
Fizz
- Health Growth: 106 ⇒ 125
- W Active Magic Damage: 50/70/90/110/130 (+40% AP) ⇒ 70/90/110/130/150 (+40% AP)
- E Cooldown: 16/14/12/10/8 ⇒ 13/11.75/10.5/9.25/8
- E Slow: 40/45/50/55/60% ⇒ 50/55/60/65/70%
- R Cooldown: 100/85/70 ⇒ 50
Leblanc
- Health Growth: 121 ⇒ 130
- W Cooldown: 16/14/12/10/8 ⇒ 12/11/10/9/8
- W Magic Damage: 75/115/155/195/235 (+70% AP) ⇒ 75/115/155/195/235 (+80% AP)
- Q Magic Damage: 75/100/125/150/175 (+45% AP) ⇒ 85/110/135/160/185 (+45% AP)
Corki
- W 23/22/21/20/19/ ⇒ 20/18/16/14/12
- E Cooldown: 20s ⇒ 12s
Viktor
- E Magic Damage: 70/110/150/190/230 (+40% AP) ⇒ 80/120/160/200/240 (+50% AP)
- E Cooldown: 13/12/11/10/9 ⇒ 12/11/10/9/8
- R Initial Burst Magic Damage: 75/125/175 (+50% AP) ⇒ 100/175/250 (+50% AP)
Ziggs
- P Magic Damage: 20-160 (based on level) (+65% AP) ⇒ 20-160 (based on level) (+75% AP)
- Q Magic Damage: 125/175/225/275/325 (+75% AP) ⇒ 125/175/225/275/325 (+80% AP)
- W Cooldown: 12/11/10/9/8 ⇒ 10/9.5/9/8.5/8
- R Cooldown: 120/95/70 ⇒ 30
Akshan
- Q Bonus Decaying Movement Speed: 20% ⇒ 40%
- E Cooldown: 18/16.5/15/13.5/12 ⇒ 15/14/13/12/11
- R Cooldown: 100/85/70 ⇒ 40
Champion Nerfs
Darius
- Q Missing Heal Per Champ Hit: 15% ⇒ 10%
- Q Physical Damage: 50/80/110/140/170 (+100/110/120/130/140% AD) ⇒ 50/80/110/140/170 (+80/90/100/110/120% AD)
- Q Cooldown: 9/8/7/6/5 ⇒ 10/9/8/7/6
- W Cooldown: 5s ⇒ 7s
Vi
- E Physical Damage: 0/15/30/45/60 (+120% AD) ⇒ 0/15/30/45/60 (+100% AD)
- R Physical Damage: 150/275/400 (+90% bonus AD) ⇒ 150/200/250 (+70% bonus AD)
Kayn
- P Darkin Heal: 25% (+0.5% per 100 bonus health) post-mitigation damage ⇒ 15% (+0.5% per 100 bonus health) post-mitigation damage
- R Darkin Heal: 75% of R damage ⇒ 50%
Gragas
- P Maximum Health Heal: 6.5% ⇒ 3.5%
Garen
- W Damage Reduction Percent: 30% ⇒ 20%
- W Damage Reduction Duration: 4s ⇒ 3s
- E AD Ratio Per Spin: 36/37/38/39/40% AD ⇒ 33/34/35/36/37% AD
Trundle
- Q Damage: 10-90 (+115-155% AD) ⇒ 10-90 (+105-145% AD)
- R Total Magic Damage: 20/25/30% of the target's maximum health ⇒ 10/15/20%
Briar
- P Increased Healing: 0-40% (based on missing health) ⇒ 0-35% (based on missing health)
- Q Resistances Reduction: 10/12.5/15/17.5/20% ⇒ 8/10/12/14/16%
- W Healing: 36/39/42/45/48% of damage dealt ⇒ 24/28/32/36/40% of damage dealt
- W Bonus Attack Speed: 60/70/80/90/100% ⇒ 50/60/70/80/90%
Vladimir
- Q Cooldown: 9/7.9/6.8/5.7/4.6 ⇒ 10/9/8/7/6
- Q Heal: 20/25/30/35/40 (+35% AP) ⇒ 20/25/30/35/40 (+20% AP)
Aatrox
- E Healing: 20/23/26/29/32% of post mitigation damage dealt ⇒ 18/19.5/21/22.5/24%
- E Healing Increase During R: 24/29/34/39/44% ⇒ 20/24/28/32/36%
- R Increased Healing: 30/45/60% ⇒ 25/35/45%
Items
For item balance, we're buffing and nerfing many Legendary and Prismatic items that can either use the extra help or are too strong. For the nerfs, we're targeting their healing when we thought it was reasonable to do so, in order to generally bring it down in the mode (similar to our champion nerfs).
Item Buffs
Atma's Reckoning
- Critical Strike Chance: 15 ⇒ 20% (passive still grants up to 30%)
Everfrost
- Ability Haste: 20 ⇒ 25
- Damage: 100 (+30% AP) (+50% bonus AD) ⇒ 150 (+50% AP) (+50% bonus AD)
- Slow: 65% ⇒ 70%
Galeforce
- Attack Damage: 60 ⇒ 65
- Active Bonus AD Ratio: 60% ⇒ 80%
Demonic Embrace
- Ability Power: 70 ⇒ 80
Mirage Blade
- Movement Speed: 10% ⇒ 12%
- Adaptive Force: 55 ⇒ 65
Sword of the Divine
- Adaptive Force: 100 ⇒ 110
Luden's Companion
- Passive Cooldown: 12s ⇒ 8s
Voltaic Cyclosword
- Attack Damage: 45 ⇒ 50
- Ability Haste: 15 ⇒ 20
Youmuu's Ghostblade
- Active Cooldown: 45s ⇒ 20s
Hextech Gunblade
- Active Cooldown: 30s ⇒ 20s
Immortal Shieldbow
- Critical Strike Chance: 20% ⇒ 25%
Galeforce
- Critical Strike Chance: 20% ⇒ 25%
Item Nerfs
Darksteel Talons
- Attack Speed: 60% ⇒ 50%
- Armor: 65 ⇒ 55
Divine Sunderer
- Spellblade Heal: 55% of premitigation damage ⇒ 40%
Reality Fracture
- Cooldown: 5s ⇒ 8s
- Voidgrub Damage: 8 (+8% AP) (+4% AD) ⇒ 6 (+8% AP) (+4% AD)
Eleisa's Miracle
- Maximum Heal and Shield Amount: 40% ⇒ 35%
- Armor: 70 ⇒ 65
- Magic Resistance: 70 ⇒ 65
Hemomancer's Helm
- Heal: 12% of the damage nearby enemies take ⇒ 10%
Radiant Virtue
- Total Self and Allied Heal: 16% of maximum health ⇒ 10%
Liandry's Torment
- Ability Power: 60 ⇒ 50
- Health: 300 ⇒ 250
Eclipse
- Attack Damage: 60 ⇒ 50
Hellfire Hatchet
- Heal: 2% of target's current health ⇒ 1.5% of target's current health
- Omnivamp: 12% ⇒ 10%
Sundered Sky
- Missing Health Heal: 6% ⇒ 5%
- Heal Base AD Ratio: 110% ⇒ 100%
Guardian's Amulet
- Heal and Shield Power: 20% ⇒ 15%
Guardian's Hammer
- Life Steal: 8% ⇒ 5%
Force of Entropy
- Critical Strike Chance: 30% ⇒ 25%
ARENA BUGFIXES & QoL CHANGES
QoL Changes
- Added a button to toggle the augment/anvil display selection cards. This will let you now scout other teams before committing to your choice.
- You can now fist bump your partner in Arena.
- Arena Recommended Items have been updated for all champions.
- Items offered via an anvil displays their Item brief tag to help you quickly identify its use case.
- Accelerating Sorcery now correctly states that it resets each round.
- Various Augment offerings have been updated to avoid situations where you are offered an augment that would do nothing.
- Hubris's tooltip has been updated to clarify what it does in Arena.
- Blackfire Torch and Malignance's burns count as burns for Infernal Conduit.
Bugfixes
- Removed the standard ‘Champion Balance Buff' from all champions as we don't currently plan to leverage the ARAM style damage modifiers in Arena.
- Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
- Fixed a bug that caused Riftmaker to give extra unintended Omnivamp
- Talon is now correctly offered dashing-related augments and prismatic items.
- Abyssal Masks - Now correctly applies its debuff.
- Hamstringer - DoTs that crit will no longer add a stack of hamstringer with each tick.
- Maw of Malmortius - Now correctly gives Omnivamp instead of Lifesteal
- Spectral Cutlass - No longer displays debug text.
- Turbo Chemtank Slow Debuff - No longer displays debug text.
- Stidebreaker is now correctly part of the Hydra item grouping, and can no longer be offered via an anvil if you have a hydra item.
- Thornmail's healing tracker will now update.
- Statikk Shiv no longer shows up when you filter by crit.
- Jeweled Gauntlet now correctly shows its crit chance.
- Center of the Universe stars no longer stick around after death.
- In-game scoreboard now blocks click-throughs, to prevent accidentally selecting an augment or anvil when trying to drag it around.
- Combat overlays displays now properly show and hide when reconnecting during combat.
- End of Game screen ‘Add Friend' button now functions properly.
Bugfixes & QoL Changes
QoL Changes
- Intro Bot AI Update - AI Behavior improvements focused on helping new players.
- Several places where players would enter a Riot ID have been split into two input boxes, one for Game Name, the other for Tagline.
Bugfixes
- Fixed an issue that caused the spectate option to be sometimes greyed out and prevent you from viewing your friends' games.
- Fixed an issue that sometimes caused replay downloads to not fully complete and would display the “replay corrupted” error message when attempting to view them.
- Fixed an issue where when attacking a Wukong clone once it could trigger Statikk Shiv on Wukong.
- Fixed an issue that caused Statikk Shiv to display damage done as zero.
- Fixed an issue that caused Corki's ammo count display to be incorrect after leveling up.
- Fixed a visual issue with Corki's ammo count where it wouldn't display 2 rockets on the first R level up.
- Fixed an issue that caused Heimerdinger's Q to be locked out sometimes when he had charges.
- Fixed an issue where Statikk Shiv would trigger off Fiddlesticks Effigies.
- Fixed an issue where Synchronized Souls out of combat move bonus would dissipate after attacking a ward.
- Fixed an issue where Statikk Shiv can proc off clones, sometimes your own clones.
- Fixed an issue where Tristanna's W or R would instantly proc her E when she had AP.
- Fixed an issue where Yun Tal Wildarrows damage done display would display an absurdly incorrect number due to counting pre mitigation damage, and/or minion/monster damage… we think.
- Fixed an issue that caused The Brutalizer to not display the lethality value.
- Fixed an issue that caused Jack of All Trades stats from displaying in the champion stat panel.
- Fixed an issue where Blackfire Torch/Fated Ashes DoTs are able to stack Spear of Shojin's Focused Will passive.
- Fixed an issue where killing Voidgrubs and the Rift Herald would count towards Legend stacks for both Epic and Large monster kills.
- Fixed an issue where if Mordekaiser would cast his R on Malzahar while he has his passive shield would not consume the shield.
- Fixed an issue where Malignance would continue to deal damage to epic monsters after the burn dissipated.
- Fixed an issue that allowed Yasuo to E+Q then recall to delay his knockup.
- Fixed the Stridebreaker tooltip as it was missing the cleave description.
- Fixes an audio issue from playing on Elise's W ability while in human form.
- Fixed an issue that prevented Evelynn from hearing her Q SFX while hitting a target at max range.
- Fixed an issue where Viego's passive would deal no damage from Corki's Q when cast as a possessed Corki.