2024 Gameplay Preview

A guide to the gameplay changes coming in 2024.

The Season Start 2024 gameplay changes will start hitting PBE today! Before they’re out, we wanted to talk you through the changes you’ll see coming to Summoner’s Rift. We’re eager to hear your feedback, so make sure to hop onto PBE to test these updates out and give us your feedback!

Housekeeping Note: Things will be in a pretty early state when you first see them, so expect changes to things like visuals, item names, effect names, stat values, and more as we continue to refine these items while they’re on PBE. Barring massive table-flips, this preview page won't be updated after publishing. Fear not though, when the 14.1 patch notes come out and the changes go live in January they'll have all the final details as usual.

Disclaimer: While quite a few of these changes are Void-related, we wanted to let you all know that there will not be a Void event in 2024 (sorry Nickyboi).

One last note, we’ll have a few additional dev blogs coming out over the next two weeks to talk about these changes in much more detail than we do here, so make sure to keep an eye out for those!


Gameplay Changes

Void Changes

Voidgrubs and Voidmites

Fighting_Grubs_(1).gif

We’ve got some brand new residents moving into the Baron pit this season: the Voidgrubs. They are Voidborn beasties that will be taking the place of the first Rift Herald of each game before despawning at 14 minutes to make room for Rift Herald. Three Voidgrubs will spawn at 5 minutes, each with its own respawn timer of 4 minutes, and a maximum of six can spawn in a single game.

When aggroed each Voidgrub will unleash a swarm of Voidmites to attack their enemies. Should you manage to take down some Voidgrubs your entire team will earn the Hunger of the Void buff which will give the user damage over time bonus damage to structures. This buff stacks based on the amount of Voidgrubs you manage to take down and, when you manage to take down 5 or 6, you’ll also periodically summon 1 or 2 Voidmites respectively to help you take down structures.

Rift Herald

Rift_Herald_Normal_View.png

Rift Herald is back and they have a brand new, Voidgrub inspired look! But Shelly’s appearance isn’t all that's changing. Now, when you crush the Eye of the Herald, Rift Herald will spawn as usual, but the user or an allied champion will be able to right-click the Herald and jump onto them, allowing the rider to steer Shelly (similar to a Sion ultimate). If you charge Herald into a turret then it will do more damage than if they charged into one uncontrolled. If you happen to run into an enemy champion then they will be damaged and knocked airborne. Once you collide with terrain or a turret the champion riding Shelly will be knocked off, going back to their usual selves.

Void Camps

Void_Red.png

As it turns out, the Void is the gift that keeps on giving in terms of 2024 updates. Having expanded its presence throughout the map, Blue Sentinel, Red Brambleback, and Rift Scuttler are looking a little… Voidier.

Void_Blue.png

Once Baron Nashor emerges onto the Rift at 20 minutes, the next time Blue Sentinel and Red Brambleback respawn they will rise again as Voidborn Sentinel and Voidborn Brambleback respectively. This transformation also comes with increased durability making them harder to take down, but fret not because this extra effort is worth it! Now, once slain, Blue and Red will grant their buffs to the entire team of the player that takes them down (excluding any allies that were dead).

Void_Scuttler.png

Similarly, after 20 minutes once Rift Scuttler rises again after being slain she will be Voidborn Scuttler. When slain, Voidborn Scuttler will send out a massive Scryer’s Bloom effect, revealing all champions and wards in a large surrounding area. Similar to Scryer’s, all wards revealed this way will be reduced to 1 HP.

Baron Nashor

3_Baron_Heads.png

Now it’s the star of Baron pit himself, Baron Nashor! In line with the visual update we’ve made to Herald, Baron himself will also be getting a fresh coat of pixel paint and wow, you’ll have to give the team a hand for coming up with this re-imagined Baron.

Tunnel_Baron_Pit.png

But a visual update isn’t the only thing Baron’s getting with the updates. He’s also getting three brand new forms: Hunting Baron leaves the pit unchanged, Territorial Baron creates a wall in front of the pit, and finally, the All-Seeing Baron closes off the front and opens up both sides creating a tunnel. These new configurations create variation in how Baron fights play out game to game.

Normal_Baron_Pit.png

In order to make each Baron encounter more unique we also added different attacks for each Baron variation. All-Seeing Baron opens a Void Rift that creates a damage over time zone within the new tunnel pit. Territorial Baron pulls champions near him with his handy new hands. Finally, the Hunting Baron blasts all nearby enemies with lightning from above.

Territorial_Baron_Pit.png

Terrain Changes

They say a picture is worth a thousand words, so instead of trying to read textual descriptions of the map changes allow me to visually demonstrate instead (in addition to textual descriptions).

Top

Top_Lane_View.png

Up in the top side we have two major changes. First, we somewhat mirrored the terrain from blue to red side making gank paths more similar and the lane trickier to gank. Second, we created a new little wall and brush combination in the middle of the river entrance.

Jungle

Bot_River_View.png

In the jungle, the mighty jungle… new walls did arise. The biggest terrain change here is a new, wide wall directly across from the Baron and Drake pits. These should help create some safety for junglers on their own half of the map and equalize mid laners’ options to roam towards both top and bottom.

Mid

Mid_Lane_View.png

Now moving into the mid lane we’re creating more space by pushing the brush back a bit and moving one gank path further back. This should help create some more safety for immobile mid lane mages so players feel a little better when picking these types of champs.

Bot

Bot_Lane_View.png

And finally we’ve made our way down to the bot lane. The first change is similar to the top lane, we added in a small wall and pixel brush right beside it. Next up is a red side only change. We mirrored the blue tri-brush area onto the red side and opened up a new gank path beside the tower. This should help make both sides more symmetrical, eliminating any side-based advantages when it comes to gank protection and warding.

Infernal Drake Changes

Given the terrain changes we’ve introduced with this set of changes, we also need to adjust some Drakes so that they’ll play nicely with all of the new walls (or lack thereof). This includes moving a few small walls and brushes for Mountain and Ocean Drake.

However, after we spent so much time building walls across the rift we took a step back to look at Infernal’s map changes again. Now, once the Infernal Rift is locked in, Infernal Cinders will spawn around the map. Each cinder will give the champion that picked it up adaptive stats beneficial to your champion and a burst of movement speed. Upon death, champions will drop half of their cinders which can then be picked up by other enemy/allied champions. We wanted to experiment with these changes after considering player feedback about the Infernal Rift being the least interesting in terms of gameplay. Our goal is that this will help us create more interesting map states beyond just terrain changes like Hextech and Chemtech 2.0, but we’ll keep a close eye on how these changes land and how players like them.

Fist Bumps

5-baron-fistbump.gif

Let’s start with one of the simpler changes. Fist bumps. That right, Riot Games (whose logo is a fist bump) added an interactive fist bump into League of Legends. All you need to do is activate the emote, wait for another team member to use the emote and then BOOM. Fist bump achieved. Queue the fireworks.

New Item Thematic Vote Results

Trailblazer.jpg

Last month we introduced you to Go Fast With Friends, a new tank support item that speeds up allies who follow you into battle. We tallied up the votes from around the world and while the results were incredibly close, Trailblazer took the lead at 35% of the results! (Eerie Invitation got 34% and Scout's Fanfare got 31%.)

  • [NEW] Trailblazer
    • Total Cost: 2400 gold
    • Item Recipe: Winged Moonplate + Chain Vest + 800 gold
    • 250 Health
    • 40 Armor
    • 5% Movement Speed
    • Passive - Make the Path: While moving, build up to 20 bonus Movement Speed. At maximum stacks, leave a trail that raises allied champions’ Movement Speed by 15% of yours. Your next attack discharges build up Move Speed; for Melee champions at top speed, this attack also Slows the target by 50% for 1 second.

Dynamic Music

You know our cool new Void creatures? Well, the brand new visuals aren’t the only thing changing around the Baron pit with our changes. We also added in brand new music for when there is fighting around Baron or other Void objectives, so make sure you’re listening in!


Item Changes

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One of the biggest changes we have coming with these gameplay changes is de-mythicing the item system. Our major goals with this change is to shift power from items into the champions themselves and to give players more flexibility with their build paths. Oh, and we removed Stopwatch and the Perfect Timing rune.

We also have an item tooltip simplification update which should help make descriptions much more digestible at a glance. Don’t worry though, you can still view the detailed tooltips with numbers, scaling, and all the other fun bits of information you’d need to see.

As a reminder, this is not an exhaustive list of all the items that have changed, but instead is a filtered list that focuses on new items and ones that had larger changes. In addition, numbers included are subject to change as we do more testing over the coming months.

Support Quests and Items

As part of the 2024 gameplay changes, all support items and quests have been combined into a single starter item to help demystify support itemization decisions. While that might sound like we’re over simplifying things, we’re also adding five upgrades for this item. Now, once your support quests have been completed, you will be able to select one of five item upgrades. Our goal was to support every champion in the role, so now you can pick whichever one feels best based on your champion, matchup, or even your playstyle.

  • [NEW] World Atlas
    • Item Cost: 40 gold
    • 30 Health
    • 25% Mana Regeneration
    • 25% Health Regeneration
    • 3 gold per 10 seconds
    • Support Quest: Earn 500 gold from this item to transform it into Runic Compass and gain the ability to hold wards.
    • Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods:
      • Damaging abilities and attacks against champions or structures grant 30 (melee) / 28 (ranged) gold.
      • Killing a minion by any means grants you 20 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.
  • [NEW] Runic Compass
    • Item Cost: Upgraded from World Atlas at 500 gold.
    • 100 Health
    • 50% Mana Regeneration
    • 50% Health Regeneration
    • 5 gold per 10 seconds
    • Support Quest: Earn 1000 gold from this item to transform it into Runic Compass and gain the ability to hold wards.
    • Gold Generation: Gain a charge every 18 seconds, up to 3 charges. While nearby an ally champion, consume a charge to earn gold via the following methods:
      • Damaging abilities and attacks against champions or structures grant 34 (melee) / 32 (ranged) gold.
      • Killing a minion by any means grants you 28 gold and the nearest allied champion the same amount of gold they would have received had they killed the minion.
  • [NEW] Bounty of Worlds
    • You may notice Bounty of Worlds is almost exactly the same item as Runic Compass. Well you noticed right. Bounty of Worlds is an in-between state that allows the item to upgrade into any of the five support item upgrades! Once upgraded it served its purpose. Thank you Bounty of Worlds.
    • Item Cost: Upgraded from Runic Compass at 1000 gold
    • 100 Health
    • 50% Mana Regeneration
    • 50% Health Regeneration
    • 5 gold per 10 seconds
  • [NEW] All Upgraded Items
    • As a note, all upgraded items will share the same stats with the differentiator being the upgrades mentioned below.
    • 200 Health
    • 75% Mana Regeneration
    • 75% Health Regeneration
    • 5 gold per 10 seconds
  • [NEW] Celestial Opposition
    • Passive - Blessing of the Mountain: Become Blessed to reduce incoming champion damage by 40% (melee) / 25% (ranged), lingering for 2 seconds after taking damage from a champion. When the reduction wears off, unleash a shockwave around you that slows nearby enemies by 50% for 1.5 seconds. Effect refreshes after leaving combat for 15 seconds.
  • [NEW] Solstice Sleigh
    • Passive: Slowing or Immobilizing an enemy champion grants you and a nearby ally with the lowest amount of health 120 bonus health and 90 movement speed for 4 seconds. 20 second cooldown.
  • [NEW] Bloodsong
    • Passive - Spellblade: After using an ability, your next attack is enhanced with an additional 75 physical damage on-hit (1.5 second cooldown). If the target is a champion, apply Expose Weakness, increasing the damage they take by 12% (melee) / 8% (ranged) for 6 seconds.
  • [NEW] Dream Maker
    • Passive - Dream Maker: Gain a Blue Dream Bubble and a Purple Dream Bubble every 8 seconds. Healing and Shielding another ally blows both Dream Bubbles to them and empowers them for 3 seconds. Blue Bubble reduces 140 incoming damage on the next hit and Purple Bubble grants 90 bonus magic damage on the next hit.
  • [NEW] Zaz’Zak’s Realmspike
    • Passive - Void Explosion: Dealing ability damage to a champion causes an explosion at their current location that damages the target and nearby enemies, dealing 50 (+3% maximum health) magic damage, capped at 300 against monsters. 3 second cooldown.

Mage Items

  • Removed: Crown of the Shattered Queen, Everfrost, Leeching Leer, Demonic Embrace, Night Harvester, Luden’s Tempest, Stopwatch (and the Perfect Timing rune)
  • [NEW] Malignance
    • Total Cost: 3000 gold
    • Item Recipe: Lost Chapter + Fiendish Codex + 900 gold
    • 80 Ability Power
    • 20 Ability Haste
    • 600 Mana
    • Ultimate Power: Gain 15 Ability Haste for your Ultimate.
    • Ultimate Flames: Whenever you damage an enemy champion with your Ultimate, burn the ground beneath them for 3 seconds, dealing 60 (+6% AP) magic damage every second and reducing their Magic Resistance by (6-12 [level scaling]) for as long as they are on the burning ground.
  • [NEW] Caster’s Companion
    • Total Cost: 3000 gold
    • Item Recipe: Lost Chapter + Hextech Alternator + 700 gold
    • 90 Ability Power
    • 20 Ability Haste
    • 600 Mana
    • Load: Gain a Shot Charge every 3 seconds, up to a maximum of 6.
    • Fire: Damaging abilities consume all Shot charges to deal an additional 40 (+ 8% AP) magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining Shot, repeat the damage on the primary target dealing 35% of the damage.
  • [NEW] Stormsurge
    • Total Cost: 2900 gold
    • Item Recipe: Hextech Alternator + Aether Wisp + 950 gold
    • 90 Ability Power
    • 10 Magic Penetration
    • 5% Movement Speed
    • [Passive] Stormraider: Dealing 35% of a champion's maximum health within 3 seconds applies Stormsurge to them and grants the user 25% movement speed for 2 seconds. 20 second cooldown.
    • Passive - Stormsurge: After 2 seconds, Stormsurge strikes the target with lightning, dealing 100-200 (based on level) (+ 50% AP) magic damage to them. If they die to the lightning or before the lightning strikes, it detonates immediately in a large area around them and you gain 30 gold.
  • [NEW] Haunting Guise
    • Total Cost: 1300 gold
    • Item Recipe: Amplifying Tome + Ruby Crystal + 500 gold
    • 35 Ability Power
    • 200 Health
    • Passive - Madness: For each second in combat with enemy champions, deal 2% bonus damage (maximum of 6%).
  • [NEW] Cryptbloom
    • Total Cost: 2850 gold
    • Item Recipe: Blighting Jewel + Fiendish Codex + 850 gold
    • 70 Ability Power
    • 15 Ability Haste
    • 30% Magic Penetration
    • Passive - Life From Death: Whenever you get a takedown on an enemy champion within 3 seconds of damaging them, create a healing nova on their location that heals allies for 50 (+50% AP). 60 second cooldown.
  • Riftmaker
    • Total Cost: 3000 gold
    • Item Recipe: Haunting Guise + Fiendish Codex + 800 gold
    • 70 Ability Power
    • 15 Ability Haste
    • 300 Health
    • Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage (max 10%). At maximum strength, gain 10% (melee) / 6% (ranged) Omnivamp.
    • Void Infusion: Gain 2% of your bonus health as Ability Power.
    • Omnivamp updated with the following (now only exists on Riftmaker):
      • Omnivamp heals you for a percentage of damage you deal, with reduced effect (33% effectiveness) on minions and monsters.
      • Omnivamp heals you for the full amount with Pet or AOE damaged
  • Liandry’s Torment
    • Total Cost: 3000 gold
    • Item Recipe: Haunting Guise + Blasting Wand + 850 gold
    • 90 Ability Power
    • 300 Health
    • Passive - Torment: Dealing damage with abilities causes enemies to burn for 2% maximum health magic damage per second for 3 seconds.
    • Passive - Suffering: For each second in combat with enemy champions, gain 2% bonus damage (max at 6% bonus damage).
  • Horizon Focus
    • Total Cost: 2700 gold
    • Item Recipe: Hextech Alternator + Fiendish Codex + 700 gold
    • 90 Ability Power
    • 20 Ability Haste
    • Passive - Hypershot: When you deal damage with Abilities to champions at 700 range or greater, reveal them for 6 seconds. Deal 10% increased damage to enemies revealed by Hypershot.
    • Passive - Focus: When revealing an enemy with Hypershot, reveal all other enemy champions within 1200 range of them for 2 seconds. 30 second cooldown.
  • Seeker’s Armguard
    • Total Cost: 1600 gold
    • Item Recipe: Amplifying Tome + Amplifying Tome + Cloth Armor + 500 gold
    • 40 Ability Power
    • 35 Armor
    • Active - Stasis: Use one time only to become Invulnerable and Untargetable for 2.5 seconds. The user is prevented from taking any other actions during this time (transforms into Broken Armguard on use).
  • Shadowflame
    • Total Cost: 3200 gold
    • Item Recipe: Needlessly Large Rod + Hextech Alternator + 850 gold
    • 120 Ability Power
    • 12 Magic Penetration
    • Passive - Cinderbloom: Magic damage and true damage critically strikes enemies below 35% health, dealing 20% increased damage (reduced to 30% increased damage for damage over time and pet effects).
  • Cosmic Drive
    • Total Cost: 3000 gold
    • Item Recipe: Kindlegem + Aether Wisp + Fiendish Codex + 450 gold
    • 80 Ability Power
    • 250 Health
    • 25 Ability Haste
    • 5% Movement Speed
    • Passive - Spelldance: Damaging an enemy champion with an ability grants bonus movement speed for 2 seconds.
  • Amplifying Tome
    • Cost: 400 gold (can you believe we actually did it!?)
    • 20 Ability Power
  • Rod of Ages
    • Total Cost: 2700 gold
    • Item Recipe: Blasting Wand + Catalyst + 550 gold
    • 50 Ability Power
    • 300 Health
    • 300 Mana
    • This item gains 20 Health, 20 Mana, and 4 Ability Power every 60 seconds up to 10 times, for a maximum of 200 Health, 200 Mana, and 40 Ability Power. Upon reaching maximum stacks, gain a level.
    • Passive - Eternity: Restore Mana equal to 7% of premitigation damage taken from champions, and Health equal to 25% of Mana spent, up to 20 Health per cast, per second
    • Removed: For every 200 healing or mana restored with Eternity, gain 35% bonus movement speed that decays over 3 seconds.

Assassin Items

  • Removed: Duskblade of Draktharr, Prowler’s Claw
  • [NEW] Voltaic Cyclosword
    • Total Cost: 2900 gold
    • Item Recipe: The Brutalizer + Kircheis Shard + 863 gold
    • 55 Attack Damage
    • 18 Lethality
    • 15 Ability Haste
    • Passive - Energized: Moving and Attacking will generate an Energized Attack. Dashes and Stealth stack Energized 75% faster.
    • Passive - Firmament: Your Energized Attack applies 100 bonus physical damage and Slows enemies for 99% for 0.75 seconds. Slow is a melee only.
  • [NEW] Profane Hydra
    • Total Cost: 3400 gold
    • Item Recipe: Tiamat + The Brutalizer + 863 gold
    • 60 Attack Damage
    • 18 Lethality
    • 20 Ability Haste
    • Active - Heretical Slash: Deal 65% total Attack Damage physical damage to nearby enemies. This damage increases to 97.5% total Attack Damage physical damage to enemies below 30% health.
    • Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
  • [NEW] Hubris
    • Total Cost: 3000 gold
    • Item Recipe: Serrated Dirk + Caulfield's Warhammer + 900 gold
    • 60 Attack Damage
    • 18 Lethality
    • 15 Ability Haste
    • Passive - Ego: When you kill an enemy champion you are granted a statue of yourself.
    • Passive - Eminence: When a champion that you have damaged within the last 3 seconds dies, gain 10 (+1 per Statue) Attack Damage for 60 seconds.
  • [NEW] Opportunity
    • Total Cost: 2700 gold
    • Item Recipe: Serrated Dirk + Nether Shard + 800 gold
    • 55 Attack Damage
    • 18 Lethality
    • 6% Movement Speed
    • Passive - Murder: After being out of combat with Champions for 8 seconds gains bonus Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.
    • Passive - Murderspeed: If a champion dies within 3 seconds of damaging them, gain 150 decaying movement speed for 1.5 seconds.
  • [NEW] Rectrix
    • Total Cost: 900 gold
    • Item Recipe: Long Sword + 550 gold
    • 20 Attack Damage
    • 4% Movement Speed
  • [NEW] The Brutalizer
    • Total Cost: 1337 gold
    • Item Recipe: Glowing Mote + Pickaxe + 212 gold
    • 25 Attack Damage
    • 10 Ability Haste
    • 8 Lethality
  • Serylda’s Grudge
    • Total Cost: 3200 gold
    • Item Recipe: Brutalizer + Last Whisper + 413 gold
    • 45 Attack Damage
    • 15 Lethality
    • 15 Ability Haste
    • Passive - Rancor: Gain 22 (+12%) Lethality Armor Penetration
    • Passive - Bitter Cold: Damaging abilities slow enemies below 50% Health by 30% for 1 second

Tank Items

  • Removed: Turbo Chemtank, Radiant Virtue, Evenshroud, Gargoyle’s Stoneplate, Aegis of the Legion, Lifewell Pendant
  • [NEW] Hollow Radiance
    • Total Cost: 2800 gold
    • Item Recipe: Bami's Cinder + Spectre's Cowl + 550 gold
    • 600 Health
    • 40 Magic Resistance
    • 100% Base Health Regeneration
    • Passive - Immolate: Taking or dealing damage causes you to begin dealing magic damage per second to nearby enemies (increased by 25% against minions) for 3 seconds. Taking or dealing damage refreshes the duration of this effect.
    • Passive - Moonburn: Killing an enemy (non-ward, non-structure) deals 30 (+3.5% bonus HP) magic damage in an area around them.
  • [NEW] Unending Despair
    • Total Cost: 2800 gold
    • Item Recipe: Chain Vest + Kindlegem + Ruby Crystal + 800 gold
    • 400 Health
    • 55 Armor
    • 10 Ability Haste
    • Passive: While in combat with champions, every 7 seconds, deal magic damage to nearby enemy champions, healing for 175% of the damage dealt.
  • [NEW] Kaenic Rookern
    • Total Cost: 3000 gold
    • Item Recipe: Spectre's Cowl + Negatron Cloak + 850 gold
    • 350 Health
    • 80 Magic Resistance
    • 100% Base Health Regeneration
    • Passive - Magebane: After not taking damage from champions for 15 seconds, gain a magic shield for 18% of your maximum health.
  • Jak’Sho the Protean
    • Total Cost: 3200 gold
    • Item Recipe: Chain Vest + Negatron Cloak + Ruby Crystal + 1100 gold
    • 200 Health
    • 50 Armor
    • 50 Magic Resistance
    • Passive - Voidborn Resilience: For each second in champion combat gain a stack, up to a maximum of 5 stacks. At maximum stacks become empowered, increasing your bonus resists by 25% until end of combat.
  • Dead Man’s Plate
    • Total Cost: 3100 gold
    • Item Recipe: Winged Moonplate + Chain Vest + Ruby Crystal + 1100 gold
    • 300 Health
    • 45 Armor
    • 5% Movement Speed
    • Passive - Shipwrecker: While moving, build up to 40 bonus Move Speed. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base AD) bonus physical damage.
    • Passive - Unsinkable: The strength of movement slowing effects is reduced by 25%.
  • Force of Nature
    • Total Cost: 2800 gold
    • Item Recipe: Negatron Cloak + Winged Moonplate + Ruby Crystal + 700 gold
    • 400 Health
    • 50 Magic Resistance
    • 5% Movement Speed
    • Passive - Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast (up to a maximum of 8) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks. One spell can add a new stack of Steadfast every 1 second.
    • Dissipate: While at 8 stacks of Steadfast, gain 60 Magic Resist and 10% increased Movement Speed.

Enchanter Items

  • Removed: Chemtech Putrifier, Chalice of Harmony
  • [NEW] Glowing Mote
    • Cost: 250 gold
    • 5 Ability Haste
  • [NEW] Dawncore
    • Total Cost: 2700 gold
    • Item Recipe: Bandleglass Mirror + Bandleglass Mirror + 700 gold
    • 40 Ability Power
    • 20 Ability Haste
    • 150% Mana Regeneration
    • Passive - Dawncore: Gain 3% Heal and Shield Power and 5 Ability Power per 100% Base Mana Regeneration.
    • Passive - Summoner Spell Haste: Gain 18 Summoner Spell Haste.
  • Echoes of Helia
    • Total Cost: 2200 gold
    • Item Recipe: Kindlegem + Bandleglass Mirror + 400 gold
    • 200 Health
    • 40 Ability Power
    • 20 Ability Haste
    • 125% Mana Regeneration
    • Passive - Soul Siphon: Damaging a champion grants a Soul Shard, up to a maximum of 3. Healing or Shielding an ally consumes all Soul Shards and restores 20 Health and deals 55 magic damage per Shard to the nearest enemy champion.
    • Passive - Dissonance removed
  • Staff of Flowing Water
    • Total Cost: 2300 gold
    • Item Recipe: Fiendish Codex + Forbidden Idol + 600 gold
    • 40 Ability Power
    • 15 Ability Haste
    • 125% Mana Regeneration
    • 8% Heal and Shield Power
    • Passive - Rapids: Healing or Shielding allied champions (excluding the user) grants the user 40 Ability Power and 10% bonus Movement Speed over 3 seconds.

Fighter Items

  • Removed: Goredrinker, Divine Sunderer, Silvermere Dawn, Ironspike Whip
  • [NEW] Sundered Sky
    • Total Cost: 3100 gold
    • Item Recipe: Tunneler + Caulfield’s Warhammer + 900 gold
    • 55 Attack Damage
    • 15 Ability Haste
    • 300 Health
    • Passive - Lightshield Strike: The first attack against a champion will critically strike for 150% damage and heals for 110% base AD +8% of missing health.
  • Tiamat (Regained Active)
    • Total Cost: 1200 gold
    • Item Recipe: Long Sword + Long Sword + 500 gold
    • 20 Attack Damage
    • Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
    • Active - Crescent: Deal 60% physical damage to enemies around you. 10 second cooldown.
  • Ravenous Hydra (Regained Active)
    • Total Cost: 3300 gold
    • Item Recipe: Tiamat + Caulfield’s Warhammer + Vampiric Scepter + 100 gold
    • 70 Attack Damage
    • 20 Ability Haste
    • 10 Lifesteal
    • Active - Ravenous Crescent: Deal 80% total Attack Damage physical damage to nearby enemies. This damage applies Lifesteal. 10 second cooldown.
    • Passive - Cleave: Attacks deal 40% AD (melee) / 20% AD (ranged) damage to other units within 450 units of the target hit.
  • Titanic Hydra
    • Total Cost: 3300 gold
    • Item Recipe: Tiamat + Tunneler + Ruby Crystal + 600 gold
    • 55 Attack Damage
    • 550 Health
    • Passive - Cleave: Attacks deal additional physical damage on-hit and deal physical damage to enemies behind the target.
    • Active - Titanic Crescent: On your next attack, Cleave will instead deal more physical damage in a larger area.
  • [New] Nitro Hexaegis
    • Total Cost: 3000 gold
    • Item Recipe: Tunneler + Noonquiver + 600 gold
    • 55 Attack Damage
    • 20% Attack Speed
    • 300 Health
    • Passive: Gain 30 ultimate ability haste.
    • Passive: After casting your ultimate, gain 35% attack speed and 15% bonus movement speed for 7 seconds.
  • [New] Tunneler
    • Total Cost: 1100 gold
    • Item Recipe: Long Sword + Ruby Crystal + 350 gold
    • 15 Attack Damage
    • 250 Health
  • Hullbreaker
    • Total Cost: 3000 gold
    • Item Recipe: Tunneler + Nether Shard + Pickaxe + 125 gold
    • 65 Attack Damage
    • 350 Health
    • 5% Movement Speed
    • Passive - Skipper: Basic attacks grant a stack (up to a maximum of 5 stacks). Attacking an enemy champion or epic monster while at max stacks consumers all stacks to deal 150% base AD bonus physical damage, increased to 400% against structures.
    • Passive - Boarding Part: Nearby allied Siege and Super Minions gain 15-90 bonus armor and magic resistance (based on level).
  • Stridebreaker
    • Total Cost: 3000 gold
    • Item Recipe: Phage + Pickaxe + Dagger + 725 gold
    • 50 Attack Damage
    • 20% Attack Speed
    • 400 Health
    • Active - Halting Slash: Slow enemies in a radius centered around you by 25% and gain 25% bonus movement speed per champion hit that decays over 2 seconds. Can move while casting. 15 second cooldown.
    • Passive - Heroic Gait: Dealing physical damage grants you 20 bonus movement speed for 2 seconds.
  • Wit’s End
    • Total Cost: 2900 gold
    • Item Recipe: Recurve Bow + Negatron Cloak + Dagger + 1000 gold
    • 50% Attack Speed
    • 50 Magic Resist
    • 20% Tenacity
    • Passive - Fray: Attacks apply 15 magic damage on-hit.
  • Spear of Shojin
    • Total Cost: 3100 gold
    • Item Recipe: Kindlegem + Caulfield’s Warhammer + Pickaxe + 325 gold
    • Passive - Dragonforce: Your non-ultimate spells gain 15 Ability Haste
    • Passive - Focused Will: Spell hits grant stacks, up to 3. Your spells deal 3% increased damage for each stack (up to 9%).
    • Item performance will differ for melee and ranged users.
  • Phage
    • Total Cost: 1100 gold
    • Item Recipe: Ruby Crystal + Long Sword + 350 gold
    • Passive - Rage: Attacking a unit grants 20 movement speed for 2 seconds.
  • Steel Sigil
    • Total Cost: 1200 gold
    • Item Recipe: Long Sword + Cloth Armor + 550 gold
    • 15 Attack Damage
    • 30 Armor

Marksmen Items

  • Removed Items: Rageknife, Galeforce
  • [NEW] Terminus
    • Total Cost: 3200
    • Item Recipe: Recurve Bow + Last Whisper + Dagger + 750 gold
    • 40 Attack Damage
    • 30% Attack Speed
    • Passive - Shadow: Attacks apply 30 magic damage on-hit.
    • Passive - Juxtaposition: Alternate between Light and Dark on-hits each attack. Light attacks grant 3-5 armor and magic resist (up to 15-25) for 5 seconds. Dark attacks grant 6% armor penetration and magic penetration (up to 30%) for 5 seconds.
  • Guardian Angel
    • Total Cost: 3000 gold
    • Item Recipe: B.F. Sword + Steel Sigil + 950 gold (Note: Stopwatch has been removed)
    • 55 Attack Damage
    • 45 Armor
    • Passive - Rebirth: Upon taking lethal damage, restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. 300 second cooldown.
  • Phantom Dancer
    • Total Cost: 2800
    • Item Recipe: Hearthbound Axe + Cloak of Agility + 1000 gold
    • 20 Attack Damage
    • 30% Attack Speed
    • 20% Critical Strike Chance
    • 10% Movement Speed
    • Passive - Spectral Waltz: On-attack, basic attacks grant ghosting and a stack of 7% bonus attack speed up to 5 stacks (maximum 35% bonus attack speed).