TL;DW: Gameplay, Esports & Arcane Dev Update
Hey everyone, Meddler and Pupulasers here with a quick TL;DR of today’s Dev Update:
We won’t be doing Champion Roadmaps this year because we shared a lot at the start of the season in January.
We’ll likely be rolling them into Dev Updates in the future.
Malphite’s visual update is an experimental approach that we’re trying out to see if it’s sustainable.
Don’t forget to check out the Spirit of Heart-Home and give us your feedback!
Arena’s run this time has been successful, and as of filming players have been sticking with it pretty consistently.
We are seeing discussion around cameos, the lily pad map, Prismatics, pick/bans, and 16 players, which we’ll talk about more in a future blog.
We’ll be releasing our PvE mode called Swarm in mid-July alongside the summer event.
It can be played co-op or solo and is a pretty big departure from League’s core gameplay.
We feel that some aspects of the Champion Mastery update landed well, but there are some areas we want to improve.
We’re working on adjustments to the visual design of the crests.
We’re also bringing back the removed Challenges based on the number of Mastery 7 champions.
We’re exploring some solutions to progressing mastery in non-Summoner’s Rift game modes, but don’t have an update yet.
Since Vanguard launched, we’ve banned over 47,000 scripters, 2,500+ in Diamond+ games.
Bot hours have fallen from 1 million+ to under 50k per day since Vanguard launched.
We’ve seen no discernible change in daily player numbers—in fact, we’ve seen an increase in actual human hours.
Some players are still experiencing technical issues with Vanguard due to outdated drivers, so please reach out to Player Support if that’s happening.
All global esports leagues will follow a unified split schedule starting in 2025.
We’re reducing the number of teams in our Tier 1 ecosystem.
Southeast Asia, Hong Kong, Taiwan, Macao, Japan, Vietnam, and Oceania will combine forces into a single multi-region league.
Similarly, LCS, CBLOL, and LLA will come together as the Americas League.
LCS and CBLOL will compete in the North and South Americas conferences, with the LLA taking one slot in each conference.
We’re adding an additional international tournament in 2025 that will kick off with regional play and culminate in the international portion in March.
League’s new Executive Producer is Paul “Pabro” Bellezza!
He was one of Riot’s first interns and one of the first 10 devs on League, and has worked on champions, skills, in-game events, the store, and more.
The Arcane team set out with a specific end in mind, and season two will be the final season, but the first of many stories to tell in Runeterra.
The team’s currently working on their next projects—across television and film—which are still very early in development and hope to share more by the end of the year.