Patch 9.18 Notes
Hey patch notes readers, want to form a contract with me?
We're coming down to the final stretch! 9.19 will be the patch Worlds is played on, so we're adding in some changes that shouldn't rock the boat too much, but helps get us to place that encourages champion diversity and fun times during the most hype event of the year ~
With that in mind, in this patch we're taking another look at Aatrox and Akali specifically to make sure they don't completely dominate the meta, since they've been seeing high picks and play time in pro throughout the year.
See you in another two weeks! But if you decide to die for the good of the universe, call me anytime.
Patch Highlights
Champions
Aatrox
Passive now heals for less against minions. Q damage to minions reduced and flattened.
Aatrox is still highly valued in pro play, so we're taking another swing at him. We're nerfing his sustain and waveclear at the late laning phase points (around level 7-11) to hit his flexibility in lane matchups and his ability to flex into multiple roles.
Passive - Deathbringer Stance
Q - The Darkin Blade
Akali
R cooldown increased early. R1 stun removed. R2 base maximum damage decreased early.
Similar to Aatrox, we're focusing our changes on Akali's pro presence, specifically in limiting her power before her level 11 spike. We're removing the stun on her R1 too to increase counterplay and open up the number of champions that can play against her. Ultimately, we think it's a good change for her in the long term.
R - Perfect Execution
Annie
E now grants decaying movement speed; damage reduction decreased; cooldown increased.
Giving Annie more pep in her step in lane with an additional benefit on her E so she can make more plays when on her own.
E - Molten Shield
Aurelion Sol
Base health increased.
Following up on the 9.17 changes and calibrating with a minor tweak now that his early lane phase has more counterplay.
Base Stats
Caitlyn
Base attack damage increased.
Bumping Caitlyn's early laning power so she can punish those who rely more on scaling.
Base Stats
Ekko
W cost decreased; stun duration increased.
Our previous buffs to Ekko in 9.16 didn't go as far as we wanted. Nudging him towards a more aggressive playstyle with a higher payout and lower cost.
W - Parallel Convergence
Evelynn
R empowered damage amplifier and max empowered damage increased.
Evelynn isn't overly weak at the moment, but we want her to more reliably take down her targets if she manages to get them under the execute threshold.
R - Last Caress
Jhin
Base attack damage increased.
We're giving Jhin a bit more oomph to better bully out greedy lanes.
Base Stats
Kai'Sa
E bonus attack speed decreased later.
We're reducing Kai'Sa's consistent damage so she'll be more inclined to assassinate prime targets as opposed to mowing down the enemy charge one at a time.
E - Supercharge
Kayle
E base passive damage increased.
We feel good about the Kayle changes we made in 9.17, but she ended up slightly weaker than intended. We're buffing her E passive damage to make her basic attacks feel stronger throughout the game.
E - Starfire Spellblade
Lee Sin
Base health and attack damage increased. R damage increased.
Letting Lee Sin capitalize on early game successes with more powerful ultimates so he can have more of an impact.
Base Stats
R - Dragon's Rage
Miss Fortune
E slow increased early.
Miss Fortune's E is barely worth casting at its first rank when considering the trade-off in mana, so we're buffing it at the early ranks.
E - Make It Rain
Nunu & Willump
Base stats decreased. E slow now scales.
Who knew Nunu & Willump would be so good at snowballing? Reducing some of their early gank potential as well as their scaling defenses, so they're not completely impenetrable once they get to a certain point.
Base Stats
E - Snowball Barrage
Teemo
Q and W quality-of-life changes. R mushroom adjustments with more charges and infinite bounce.
These changes should round out some of Teemo’s rougher edges. We're also making his shrooms more functional as the game progresses.
Q - Blinding Dart
W - Move Quick
R - Noxious Trap
Warwick
W now properly grants bonus attack speed against Blood Hunted enemies.
Noting a bugfix in this section instead of the Bugfixes due to the change being a major buff to Warwick.
W - Blood Hunt
Xayah
Base armor decreased. R cooldown increased.
At the highest levels of play, Xayah is an extremely safe and reliable choice due to her damage and safety in the early game. We're reducing the latter so that there's some tangible risk to picking her over other ADCs.
Base Stats
R - Featherstorm
Zoe
Passive damage increased.
Zoe's early lane phase is weaker than intended right now, so we're propping that up without increasing her one-shot burst.
Passive - More Sparkles!
52/60/68/76/84/94/104/114/124 ⇒ 16/20/24/28/32/36/42/48/54/
60/66/74/82/90/100/110/120/130
Video Accessibility Options
A few new options are now available under Video in the in-game settings. For players who need them, these options can be vital in making their gaming experience more comfortable or even possible! Please let us know what you think and what else you'd like to have options for since we're definitely interested in adding more accessibility features in the future.
Bugfixes
- Jayce's E - Acceleration Gate now properly functions when cast on top of Jayce
- Pinging Pantheon's R - Grand Starfall will tell Pantheon's teammates which enemies are in range
- Wolf no longer grants additional, non-functional vision to Kindred when circling her
- Champions affected by Stasis no longer move during the effect
- Allies on their way to enter Tahm Kench's R - Abyssal Voyage will no longer be stuck when Tahm Kench is hit by an enemy
- When Shaco fears a target with W - Jack in the Box, he'll properly receive an assist if the target is killed shortly after
- Diana's Passive - Moonsilver Blade's tooltip now properly updates when she ranks up E - Moonfall
- Jinx's E - Flame Chompers now properly prevent Akali from moving when she uses R - Perfect Execution through them
- Taliyah's Q - Threaded Volley now properly consumes the full mana cost after she walks out of an area of Worked Ground
- Illaoi can no longer dash a short distance using W - Harsh Lesson when snared or rooted
- Bard's Meep cone attacks now properly break spell shields
- When Karthus is under his Passive - Death Defied effect, his W - Wall of Pain now properly grants vision around the wall
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch: