Patch 9.22 notes

It's the final countdown to the end of season 2019!

We're finally one patch away from preseason AND I CAN STOP SAYING "IT'S ALMOST TIME FOR PRESEASON." If you're struggling to get to Gold like I am, let this also be a warning that you only have this last patch to get there, so good luck!

Meanwhile, URF ends in 5 days! That's right, 5 (if you include today)! If you missed the announcement on the Mid-Patch Updates in 9.21, we're extending the duration of the game mode for 1 more day. So get your cannon on until November 9, 2019 7:00PM PT.

The bugfixes that we worked on with you during the 10-year anniversary are also going live this patch! You can read about them at the very bottom in its respective section.
Hanna “shio shoujo” Woo

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Patch Highlights




True Damage Ekko, True Damage Yasuo, True Damage Akali, True Damage Qiyana, and True Damage Senna will be available on November 10, 2019.

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End of Ranked Season 2019

As a reminder to all you ladder-climbers, the Ranked season for Summoner's Rift will end on November 19 12:00AM PT! One-tricks, meta monsters, and Fill mains unite and get your last minute grind on for that Victorious Aatrox skin (if you're honor level 2 or above).

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Champions

Senna

The Redeemer

Senna escapes from the lantern on November 10!

High-res versions of Senna's splash arts are available on League Displays!

Ashe

W cost increased.

We're nerfing Ashe's early game harass so she feels a little more compelled to capitalize on the slow rather than throwing it out mostly for harass damage.

W - Volley

COST 50 mana 70 mana

Blitzcrank

Q base damage decreased.

Blitzcrank is still a bit too strong after his recent changes, so we're giving him a light touch to get him to the state we envisioned for him.

Q - Rocket Grab

BASE DAMAGE 80/135/190/245/300 70/120/170/220/270

Ivern

Q bugfixes.

These bugfixes went live in 9.21, but we're noting them here for anyone who may have missed them!

Q - Rootcaller

LEAVE ROOM FOR DAISY Ivern will now always dash into melee range of the target
THREE'S A CROWD Fixed a bug where Ivern would land inside some jungle camps when dashing with his Q
ABRA-KADABRA-ALAKAZAM Fixed a bug where allies would teleport to unexpected locations when Ivern would dash to a rooted target

Kai'Sa

Q missile damage after first hit decreased.

With this one change, we're hitting two birds with one stone. We're weakening Kai'Sa's late game isolated burst damage and bolstering her opponent's ability to push her away from minion waves in lane.

Q - Icathian Rain

NON-MINION MULTI-HIT MISSILE DAMAGE 30% 25%

Kalista

W mark duration and bonus damage on marked targets increased.

While we've historically hesitated to put power into Kalista's proc damage due to high limits in team coordination in solo play, we're taking a different direction here and making the proc easier to access and amping the damage. We're hoping this will make it better value for her at all levels of play, and help with the perception that there should be no points in it at all.

W - Sentinel

BONUS DAMAGE ON MARKED TARGETS 5/7.5/10/12.5/15% of target's maximum health 10/12/14/16/18% of target's maximum health
MARK DURATION 3 seconds 4 seconds

Kayle

Q base damage decreased. W cost increased.

Decreasing Kayle's laning power so she's more vulnerable early and so it takes a bit longer before she starts bullying people around.

Q - Radiant Blast

BASE DAMAGE 70/115/160/205/250 60/100/140/180/220

W - Celestial Blessing

COST 60/70/80/90/100 mana 70/80/90/100/110 mana

Malphite

R AP ratio decreased.

We think Malphite's tank builds are in a good place, but AP Rock can be really frustrating to play against due to the low options of counterplay against it. So we're nerfing that specific aspect of his kit.

R - Unstoppable Force

RATIO 1.0 ability power 0.8 ability power

Nautilus

R primary target base damage decreased.

Nautilus is too strong in all games, regardless of level, but we're focusing the nerf this patch on the damage that is more dependent on coordination.

R - Depth Charge

PRIMARY TARGET BASE DAMAGE 200/325/450 150/275/400

Pantheon

Q minion damage reduction increased; execute threshold decreased. W increased dash speed from boots removed.

Pantheon persists as an overly strong (and banned) champion, especially in higher ranked games. We're making some changes to the parts of his kit that mostly impact players in those games, mainly targeting his consistent damage and wave clear.

Q - Comet Spear

MINION DAMAGE REDUCTION 20% 30%
EXECUTE THRESHOLD 25% of target's maximum health 20% of target's maximum health

W - Shield Vault

removedNO LONGER WALKING ALL OVER YOU Pantheon's dash speed is no longer increased from boots

Sejuani

Base AD, health regen growth, and AS growth increased. Q damage increased later. E bugfix.

Helping Sejuani boar down on enemies and rewarding her for getting into the thick of the fight.

Base Stats

ATTACK DAMAGE 64 66
HEALTH REGEN GROWTH 0.85 1
ATTACK SPEED GROWTH 3% 3.5%

Q - Arctic Assault

DAMAGE 80/120/160/200/240 (+0.4 ability power) 80/130/180/230/280 (+0.6 ability power)

E - Permafrost

BUGFIX Passive now properly resets its debuff duration when reapplying at max stacks

Sylas

Base health regen and magic resist increased; health regen growth decreased. W cost decreased.

We recently did some work to begin addressing the difference between Sylas' power level in pro versus solo queue. His overall power level dropped as a result, so we're giving him some general strength. However, we don't think we've entirely solved the issue, so we'll be continuing that work in the near future.

Base Stats

HEALTH REGEN 7 9
HEALTH REGEN GROWTH 1 0.9
MAGIC RESIST 36.1 39

W - Kingslayer

COST 50/55/60/65/70 mana 40/45/50/55/60 mana

Thresh

E width changed on base and all skins

We went through and adjusted the width of Thresh's E on all his models, since it was inaccurate and not the best representation of its hitbox!

E - Flay

WIDTH Increased the width to match the actual hitbox for gameplay clarity

Xayah

W bonus attack speed decreased.

Nerfing Xayah's hypercarry DPS potential.

W - Deadly Plumage

BONUS ATTACK SPEED 40/47.5/55/62.5/70% 35/40/45/50/55%

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Bugfixes

  • If her target dies before Caitlyn's Energized (via items like Rapid Firecannon and Statikk Shiv) Passive - Headshot hits them, Caitlyn will no longer be damaged in their stead
  • Ornn's second R - Call of the Forge God activation now properly knocks up enemies close to it
  • Gangplank's E - Powder Keg's barrels no longer trigger Teemo's R - Noxious Trap's shrooms
  • Game invites will no longer disappear if the game owner changes modes
  • Fizz's Q - Urchin Strike now properly breaks spell shields
  • Twisted Fate's R - Destiny will no longer block projectiles (like turret or dragon attacks) if it is interrupted
  • If Taric casts R - Cosmic Radiance and dies during the cast window, the cooldown will now reflect the proper time and not reflect his W - Bastion cooldown
  • Rek'Sai's R - Void Rush refund now properly and consistently works when enemy champions die during the cast and dash of the ability
  • Syndra's R - Unleashed Power HUD icon now properly shows how many Dark Spheres are available to use on cast
  • Nidalee's Q - Takedown's empowered basic attacks now properly deals damage to traps
  • When Sion casts R - Unstoppable Onslaught out of its range, the ability will now properly cast immediately instead of after he walks into cast range
  • When Q - Twin Bite is on cooldown, Shyvana's basic attacks on structures now properly reduce the ability's cooldown
  • Rift Herald's summon trinket now properly has the 1 second lockout period that all trinkets have to prevent accidental usage

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Upcoming Skins & Chromas

The following chromas will be released this patch:

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