Patch 14.24 Notes

We’re taking a trip into the Arcane, welcome to 14.24!

We're taking a trip into the Arcane, welcome to 14.24!

For the last patch of 2024 we're celebrating the end of Arcane with Viktor's update, a batch of Arcane skins including the first Exalted skin, Arcane Fractured Jinx, and a brand new type of cosmetic called Nexus Finishers. We also have some other stuff in store for you this patch like introducing The Sanctum, ARAM balance adjustments, a special Clash Tournament on the Bridge of Progress, and a new Mythic Shop rotation so be sure to check those out down below!

On the gameplay side of things we've got Viktor's update, follow-up on our recent Warwick and Rell changes, Ambessa's first larger balance pass, and an otherwise normal sweep of the game's biggest balance outliers.

Looking to go into the Arcane and join the Black Rose family? Check out the TFT patch notes here!
Lilu "Riot Riru" Cabreros

Patch Highlights

Arcane Fractured Jinx, Arcane Professor Heimerdinger, Arcane Savior Viktor, Arcane Vander Warwick, and Arcane Last Stand Ekko will be available December 11, 2024 at 20:00 UTC.

AFK Detection Improvements

Starting in patch 14.24, we'll be improving our AFK detection which tracks if players are active. Now, players will be considered AFK if they are idling in the fountain for an extended period of time at any moment during the course of the game. This means early surrender will also be available to players who find themselves in a match with a teammate idling in the fountain.

Sanctum and the Mythic Shop

With patch 14.24 The Sanctum is live and with it our first Exalted skin, Arcane Fractured Jinx. In case you missed it we put out an article about the Sanctum, Exalted Skins, and how to get them a bit ago.

The Mythic Shop this patch is getting a major facelift and content rework to account for a lot of the changes we're making both in new things to get (Exalted Skins and Nexus Finishers), removing a few redundancies, or things you never spent ME on in the first place. We're also using it to reintroduce a handful of things you've been asking for us to bring back for awhile (Legacy Skins, Event Chromas, and Emotes)! So those long lost items you've been wanting to collect that haven't seen the light of the client in years? You'll have a way to obtain them again.

Just to lay it out there The Sanctum will serve as the new primary way to acquire Mythic Essence, you can spend that Mythic Essence in the shop for premium content (new and old Prestige skins, legacy content, etc.). You'll notice a couple of things missing from the Mythic Shop offerings such as exchanging Mythic Essence for Blue Essence, Orange Essence, or Skin Shards. These were either rarely purchased or didn't fit around the philosophy of focusing Mythic Essence towards exclusive content.

Viktor Update

Join the glorious evolution.

Viktor's evolution hits the Rift this patch with an update to better line up his design between League and Arcane. This update enhanced visuals, some new splash arts, and a few gameplay adjustments.

Nexus Finishers

We have a new type of content coming to the Mythic Shop this patch, introducing Nexus Finishers! Nexus Finishers are a new way to style on your opponents (and your allies) with custom VFX, SFX animations and more. At the very end of the match, a randomly selected player from the winning team's equipped Finisher will play, visible to everyone in the match. While this first one is themed after Jinx and Arcane, future ones will not always be directly related to a skin. You can equip Nexus Finishers for use with ANY champion or skin you have selected. The first Nexus Finisher will be available in the Mythic Shop at 250 ME for the duration of this event.

Champions

Ambessa

W shield duration and value decreased. E damage decreased.

Ambessa is still looking a bit strong after her adjustments last patch, specifically in the hands of players in higher skill brackets. One of the issues she's facing in particular is that she doesn't have enough losing lane match ups, so we're looking to introduce more this patch, specifically ones that are DPS-focused stat checkers, as they should have the edge on Ambessa.

W - Repudiation

  • Shield Duration: 2 ⇒

    1.5 seconds

  • Shield Value: 85-350 (based on level) (+175% bonus AD) ⇒

    50-320 (based on level) (+150% bonus AD)


  • E - Lacerate

  • Damage: 40/65/90/115/140 (+40/50/60/70/80% bonus AD) ⇒

    40/65/90/115/140 (+40/45/50/55/60% bonus AD)

  • Corki

    E damage decreased.

    Corki was reworked as a straightforward lane bully, and though he's succeeding on that front he's doing much too well in the early game. We want Corki players to do more than simply press buttons while marching forward to win their lanes, so we're dropping a bit of his early game damage so that the answer to "when to go in" isn't "always."

    E - Gatling Gun

  • Damage: 100/150/200/250/300 (+250% bonus AD) ⇒

    80/130/180/230/280 (+240% bonus AD)

  • Elise

    Base health decreased.

    Elise has been doing very well as of late, especially in higher skill brackets where her early dominance more reliably leads to game-ending leads. We think it's important to preserve her high burst assassination power, so we're reducing her early game by giving other players room to fight back and possibly fend her off or outright kill her.

    Base Stats

  • Base Health: 650 ⇒

    620

  • Graves

    Q secondary damage decreased.

    Graves was meaningfully nerfed last patch when we addressed The Collector and the ranged version of Youmuu's Ghostblade. Despite that, he's still climbing the jungle charts, especially in higher skill brackets. In this patch we're bringing down his burst damage in order to extend his trading patterns and to give his opponents more room for counterplay.

    Q - End of the Line

  • Initial Damage: 45 / 65 / 85 / 105 / 125 (+ 80% bonus AD) ⇒

    Unchanged

  • Secondary Damage: 85/120/155/190/225 (+40/70/100/130/160% bonus AD) ⇒

    85/120/155/190/225 (+40/65/90/115/140% bonus AD)

  • LeBlanc

    Q damage decreased.

    LeBlanc has a high ban rate right now, but her win rate isn't far off from being reasonable, so we're lightly nerfing her to reduce how frustrating she can be to play against. We're specifically targeting her early game since she's particularly strong in higher skill brackets there and she already doesn't scale very well.

    Q - Sigil of Malice

  • Damage: 70/95/120/145/170 (+ 40% AP) ⇒

    65/90/115/140/165 (+40% AP)

  • Master Yi

    Q critical strike scaling increased.

    We're buffing critical strike on Master Yi this patch with the primary goal of re-introducing crit as an alternate build. We intend, and expect, his primary build to still be on-hit, which isn't being touched with this buff, so this is for everyone who enjoys item builds from 2009. We're also delivering a small change that makes it more apparent what your total damage to an enemy is.

    Q - Alpha Strike

  • Critical Strike Scaling: 35%, 49% with Infinity Edge ⇒

    56.25%, 86.25% with Infinity Edge

  • Floating damage display now sums total damage on a single target alongside the individual hits.
  • Dr. Mundo

    E bonus AD decreased.

    The good doctor is overperforming in lower skill brackets so we're toning down his power a bit, reducing his less visible damage while retaining his durability and satisfying cleavers Mundo players love.

    E - Blunt Force Trauma

  • Bonus Attack Damage: 2/2.25/2.5/2.75/3% maximum health ⇒

    2/2.2/2.4/2.6/2.8% maximum health

  • Poppy

    Base armor decreased, armor growth increased. Q damage adjusted.

    We're making some adjustments to Poppy due to how powerful she is as a support despite being more balanced elsewhere. To bring her roles closer together, we're nerfing her early game but letting her out-scale this nerf with levels and gold, which top and jungle players acquire more readily.

    Base Stats

  • Base Armor: 38 ⇒

    35

  • Armor Growth: 4.7 ⇒

    5


  • Q - Hammer Shock

  • Damage: 40/60/80/100/120 (+90% bonus AD) (+9% of target's maximum health) ⇒

    30/55/80/105/130 (+100% bonus AD) (+9% of target's maximum health)

  • Rell

    Base health increased. Passive resistances stolen and minimum steal increased. W shield increased.

    Rell's changes last patch landed her weaker than we wanted so we're correcting that with some meaningful buffs in this patch. We'd like to make sure she feels like she can front-line as a low-income tank, so we're reinforcing that gameplay with a stronger passive.

    Base Stats

  • Base Health: 610 ⇒

    640


  • Passive - Break The Mold

  • Resistances Stolen: 2% ⇒

    3%

  • Minimum Steal: 1-2 ⇒

    1.5 - 3 (linear scaling)


  • W - Ferromancy: Crash Down

  • Shield: 15/40/65/90/115 (+12% of maximum health) ⇒

    25/50/75/100/125 (+13% of maximum health)

  • Riven

    E shield decreased.

    Riven is performing a bit too well, particularly in high skill brackets. Her level nine, Eclipse power spike gained a meaningful amount of damage with the 14.20 buff that we'd like to retain, but now it will come as a tradeoff to her early vulnerability through E.

    E - Valor

  • Shield: 80/105/130/155/180 (+110% bonus AD) ⇒

    70/95/120/145/170 (+ 110% bonus AD)

  • Rumble

    Q damage increased. W shield increased.

    Rumble ended up in a not-so-hot spot after several nerfs to reduce his power levels in Pro. Since he's weaker in the early game, we're compensating him with better late-game damage on his main damaging ability with improved survivability on his W.

    Q - Flamespitter

  • Total Damage: 60/90/120/150/180 (+100% AP) (+6/7/8/9/10% of target's maximum health) ⇒

    60/90/120/150/180 (+110% AP) (+6/7/8/9/10% of target's maximum health)


  • W - Scrap Shield

  • Shield: 25/55/85/115/145 (+25% AP) (+4% of maximum health) ⇒

    25/55/85/115/145 (+ 30% AP) (+ 4% of maximum health)

  • Swain

    Base armor and armor growth decreased.

    Swain is flying a bit too high right now, most notably in mid and bot lane. As a result, we're making him a little squishier to physical damage so some mid laners and ADCs in the bot lane have a better chance to succeed against him.

    Base Stats

  • Base Armor: 26 ⇒

    25

  • Armor Growth: 5.2 ⇒

    4.7

  • Talon

    Base MR decreased. Passive monster damage modifier decreased.

    Talon's been a truly excellent jungler and mid laner in higher-skilled play so we need to take a bit of pep out of his step. We're pulling back some of his extremely fast mid-game jungle clear and abnormally high magic resist which should be impactful nerfs to both his jungle and mid gameplay.

    Base Stats

  • Base Magic Resistance: 39 ⇒

    36


  • Passive - Blade's End

  • Monster Damage Modifier: 120% ⇒

    110%

  • Twitch

    Q attack speed and attack speed duration increased.

    Twitch is one of the harder ADCs to play due to his unique play style as a quasi-assassin. But even with that in mind, we don't think he should lose quite as many games as he currently does. To help our favorite rat, we're giving a small power injection for all the smelly-rat enjoyers out there. His attack speed duration will now match his ult duration, plus a little extra oomph to bring up his power levels.

    Q - Ambush

  • Attack Speed Duration: 5 ⇒

    6 seconds

  • Attack Speed: 40/45/50/55/60% ⇒

    45/50/55/60/65%

  • Viktor

    All abilities adjusted.

    We've got quite the update (evolution) ready for Viktor this patch to better align his in-game and in-show portrayal in Arcane. We've got quite a few changes lined up, so let's jump straight into our goals.

    For his passive, we'd like for Viktor to be able to evolve a bit more consistently each game, so we're shifting some of his Hex Fragments from champion kills to cannon minions which should help on this front. Next up, we have some buffs to his Q and E to improve Viktor's early game a bit that should help encourage him to be a bit more willing to take trades in lane. His W received a lot of under the hood work, but overall should benefit from some quality of life changes. Lastly, and perhaps the biggest change, Viktor's R now receives an upgrade once fully evolved that lets his Arcane Storm grow in size with each takedown, really capturing the world ending potential he showcased in Arcane.

    Passive - Glorious Evolution

  • Hex Fragments from Cannon Minions: 5 ⇒

    10

  • Hex Fragments from Takedowns: 25 ⇒

    20


  • Q - Siphon Power

  • Shield: 25-105 (based on level) (+18% AP) ⇒

    40-115 (based on level) (+18% AP)


  • W - Gravity Field

  • Slow: 30/33/37/40/45 ⇒

    33/36/39/42/45

  • Time Spent in Gravity Field before Stun: 1.1-2.5 (varied, random) ⇒

    1.25 seconds

  • Bugfix: Gravity Field will no longer fail to stun in the appropriate amount of time
  • Slow Application: Can no longer be slowed after being stunned by W ⇒

    Slow now applies as long as you are within the Gravity Field

  • Slow Debuff Duration: 1 ⇒

    0.25 seconds

  • QoL Improvement: Improved reliability and consistency in addition to a few bugfixes

  • E - Hextech Ray

  • Mana Cost: 70/80/90/100/110 ⇒

    60/70/80/90/100


  • R - Arcane Storm

  • Glorious Evolution: Ultimate can now evolve after evolving all other abilities and collecting 100 more hex fragments
  • Obliterate: Evolving Arcane Storm now makes the storm grow 40% in size and gain +3 seconds of duration if it damages an enemy that dies. Maximum of 6 size increases and maximum of +6 second overall duration increase.
  • Warwick

    In this patch we're providing a feels improvement as a follow-up to the changes we made last month. We're starting by slightly increasing Q's tap range to make up for the difference that slightly increased his range and hitbox size as a result of the size growth. Next up, W's attack speed buff now has a much longer duration in addition to a few QoL improvements which should make our favorite dad smoother to play. We're dropping his base AD a touch just to make room for these other buffs.

    Base Stats

  • Base Attack Damage: 65 ⇒

    63


  • Q - Jaws of the Beast

  • Cast Range: 350 ⇒

    365


  • W - Blood Hunt

  • Attack Speed Buff Duration: 0.75 ⇒

    2 seconds

  • Attack speed buff is now granted on the attack or spell that puts the target below the health threshold
  • Warwick's attack speed is now granted on the first attack on a new target that is below the health threshold
  • Yuumi

    Q mana cost decreased, damage increased.

    Yuumi's performing worse than she ought to and is in the unfortunate position of her most common skill order (maxing Prowling Projectile) being weaker than alternatives. We're hoping to rectify this disparity with some rank-up buffs.

    Q - Prowling Projectile

  • Mana Cost: 50/60/70/80/90/100 ⇒

    50/55/60/65/70/75 mana

  • Minimum Damage: 60/90/120/150/180/210 (+20% AP) ⇒

    60/95/130/165/200/235 (+20% AP)

  • Maximum Damage: 80/135/190/245/300/355 (+30% AP) ⇒

    80/140/200/260/320/380 (+30% AP)

  • Item Queuing

    Since launching item queuing in 14.19, we've seen improvements in new players' purchasing habits, but have heard feedback that the component purchasing can mess with existing muscle memory, which we definitely want to avoid. While we continue to evaluate the feature we've added an option to opt out of this functionality if it's disruptive for you.

    • Added an option to disable component auto-purchasing when attempting to purchase an item you do not have sufficient gold for.
    • Improved clarity of the gold meter that shows how close you are to being able to purchase your queued item.
    • Removed the overlapping yellow ring that displayed gold spent on components that build into your queued item.

    ARAM

    Hello ARAMers, We hope you enjoyed the adjustments from the last patch! For this patch, we're focusing on two areas:

    Healing Adjustments: We've noticed some frustration when dealing with excessive healing from champions and items. As a result, we're lowering overall healing to make matches feel more balanced and less overwhelming.

    Bounty Gold Update: Based on your feedback, we made changes to ARAM bounty gold. Champions will now accrue one bounty gold for every two gold earned from kills and assists. This change aims to make bounties feel more aligned with ARAM's fast-paced environment, and we'll continue tuning it as needed.

    One more important change. Flash Sale! Cappa Juice is now 100 gold! You can purchase up to 25 hats.

    Champion Buffs

    • Senna: Damage Taken: 105% ⇒ 100%

    Champion Nerfs

    • Ambessa: Damage Taken: 100% ⇒ 105%
    • Corki: Ability Haste: 0 ⇒ -20
    • Tryndamere: Healing Done: 135% ⇒ 120%
    • Udyr: Healing Done: 100% ⇒ 90%; Shielding Done: 100% ⇒ 90%
    • Veigar: Stacks per Champion Takedown: 5 ⇒ 3
    • Wukong: W Cooldown: 18/17/16/15/14 ⇒ 20/19/18/17/16 seconds; R Cooldown: 130/110/90 ⇒ 140/120/100 seconds

    Item Adjustments

    • Unending Despair: Heal Multiplier: 250% ⇒ 175%

    Clash Tournament - ARAM Cup

    Our next Clash tournament, the ARAM Cup, kicks off this weekend! Join us on the Bridge of Progress to fight it out in our last Clash of 2024!
    • Registration Begins: December 9 @ 11:00 AM (Local Time)
    • Tournament Dates: December 14 and 15 (~4-7 PM Local Time, varies by regions)


    If you have any questions or are looking for more details about Clash make sure to check out our Clash FAQ here!

    Mythic Shop Update

    Back in the /dev article on Exalted skins, the Mythic Shop, and Nexus Finishers, we mentioned some changes coming to the Shop. We want the Mythic Shop to be a place where you find exciting and exclusive content. Some of our current offerings, such as Prestige Skins, fit this aim while others, like Blue Essence, Orange Essence, and skin shards, don't. As a result, we'll be removing BE, OE, and shards from the Mythic Shop offerings. Going forward, you can expect to see us ramp up in new content offerings, like Nexus Finishers, and how we rotate them through the shop. Additionally, we're exploring bringing back some exclusive accessories starting with Event Chromas.

    In the coming months, we'll be monitoring what content is highly sought after and listening to feedback for what you'd like to see rotate through the shop. Later in 2025, we'll also be improving some of the quality of life features such as better categorization of content and clearer rotation timers in the client, so stay tuned!

    Now Available

    • Kabooooom! Nexus Finisher
    • Prestige Soul Fighter Pyke
    • Prestige Heartsteel Yone
    • Prestige Coven Akali
    • Prestige True Damage Yasuo
    • Ashen Conqueror Pantheon
    • Hextech Amumu
    • Mysterious Arcane Ward
    • Winterblessed Ward
    • Winterblessed Diana (Wreathguard) Chroma + Icon
    • Winterblessed Shaco (Wreathguard) Chroma + Icon
    • Winterblessed Swain (Wreathguard) Chroma + Icon
    • Winterblessed Warwick(Wreathguard) Chroma + Icon
    • Winterblessed Zilean (Wreathguard) Chroma + Icon
    • Winterblessed Zoe (Wreathguard) Chroma + Icon
    • Arcane 2021 Icon
    • Arcane Caitlyn Icon
    • Arcane Ekko Icon
    • Arcane Heimerdinger Icon
    • Arcane Jayce Icon
    • Arcane Jinx Icon
    • Arcane Vi Icon
    • Arcane Viktor Icon
    • Winterblessed 2023 Mythic Essence Icon
    • Lunar Revel 2024 Mythic Essence Icon
    • High Noon 2024 Mythic Essence Icon
    • MSI Empyrean 2024 Mythic Essence Icon
    • Anima Squad 2024 Mythic Essence Icon
    • Worlds 2024 Mythic Essence Icon

    Leaving the Mythic Shop

    • Prestige Immortal Journey Sona
    • Prestige Dark Star Malphite
    • Prestige Star Guardian Ekko
    • Prestige La Illusion Renata Glasc
    • Ashen Knight Pyke
    • Ashen Knight Pyke Chroma (Emberwoken)
    • Hextech Annie
    • Crystalis Indomitus Nautilus
    • Crystalis Indomitus Nautilus Chroma (Fractured)
    • Lost and Forgotten Emote

    Bugfixes & QoL Changes

    QoL Changes

    • Yorick ghouls now count as separate damage instances to each other.
    • Conqueror same spell lockout reduced to 4 seconds.
    • Quickplay: You can now select your role from the lobby itself without opening up the champion modal.
    • Quickplay: Improved placement of some elements in the champion select UI.

    Bugfixes

    • Fixed a bug that caused Wukong's clone dying in his own jungle to cause the enemy is invading ping to trigger.
    • Fixed a bug that caused pets to not stack and benefit from Spear of Shojin's passive.
    • Fixed a bug that caused Heimerdinger's turret ammo VFX to reset every quarter second when he had 2 trinket wards available.
    • Fixed a bug that caused certain skillshots to reveal the caster (sometimes globally) when the caster's cursor overlapped with an enemy.
    • Fixed a bug that caused Sivir's spellshield to not block the reveal aspect of Swain's W even if the damage portion of the spell was correctly blocked.
    • Fixed a bug that caused PsyOps Viktor's R VFX to become desynced from an ally POV.
    • Fixed bugs that caused Rengar to be sometimes unable to generate Conqueror stacks.
    • Fixed a bug that caused Fist Bump icon visuals to become desynced.
    • Fixed a bug that caused Ambessa's passive to not collide with Azir's ultimate.
    • Fixed a bug that caused Heimerdinger's turret death SFX to play repeatedly if the turret was destroyed as it was deactivating.
    • Fixed a bug that caused Syndra's E to not deal damage to certain epic monsters.
    • Fixed a bug that caused Ambessa's passive to sometimes cast automatically after using her R.
    • Fixed a bug that caused jungle camp spawn timers to not be displayed after the first spawn if you did not have vision of the spawn location.
    • Fixed a bug that caused Warwick's W SFX to not play on low health targets marked by Blood Hunt.
    • Fixed a bug that caused Yasuo's W SFX to be audible in the Fog of War.
    • Fixed a bug that caused Rift Herald to charge one tower twice under certain circumstances.
    • Fixed a bug that caused Viktor to get 25 Hex Fragments upon killing a clone.
    • Fixed a bug that caused consumable and active items to sometimes become unusable if they were moved to another slot while using certain abilities.

    Upcoming Skins, Chromas, & Finishers

    The following chromas will be released this patch:

    The following finisher(s) will be released this patch:

    Kabooooom!