Patch 10.7 notes

Beware the sounding of the crows… Fiddlesticks has returned.

Hello my children, welcome to 10.7!

First of all, we know we’ve been crowing about it for awhile, but now it’s finally here—the spookiest of all the scarecrows in the land is back! (and Tedrick is nowhere to be found…)

We've also continued to work on matchmaking in Ranked Solo/Duo games by aiming to balance premade duos on both teams. Additionally, you'll see improvements to both One-For-All (champion and system changes) and ARAM (updated Weekly Free Rotations and champion balance changes).

We hope you’re staying safe. Now let’s get into it!

Take this portal if you're looking for TFT's patch notes!
Hanna “shio shoujo” Woo Tricia "mom cat" Tan

Mid-Patch Updates

Shaco Bugfixes

Shaco

HALLUCINATION BUGFIX Even when Shaco purchases a Death's Dance or Phantom Dancer, his Hallucination (clone) now properly expires once its timer is up instead of staying permanently on the map

4/1/2020 Bugfixes

Azir

TURRET BUGFIX Azir's Sun Discs now properly target enemies standing within their range

ARAM

TURRET BUGFIX The inner (second) turret on Chaos side (red side) will now properly target enemies standing within its range

Sylas

GALIO ULT BUGFIX Sylas and his allies will now properly receive Galio's magic damage shield if Sylas steals and casts Galio's ultimate

Patch Highlights

Furyhorn Cosplay Veigar, Pengu Cosplay Tristana, Pajama Guardian Cosplay Urgot will be available on April 1, 2020. Worldbreaker Sion, Malzahar, and Maokai will be available on April 9, 2020.

Premade Balance in Ranked

As we mentioned last patch, we've been working on some matchmaking improvements like Autofill Balance to make sure that each game of League feels as fair as possible. With this follow-up change, we'll be attempting to make sure that when one team in a Solo/Duo game has a duo, the other team should have one as well.

This change will only be applying to Ranked Solo/Duo for right now. We’ll be looking into adding it to Flex and Normal games, but since premades can be of all different sizes in those modes, making them equivalent across teams can be much more complicated. Once we've had a chance to see these changes live, we'll try to expand to queues with different group sizes.

Champions

updated

Fiddlesticks

The Ancient Fear

The spooky scarecrow is ripping out brains in 10.7. Now with 100% more oogie and boogie.
High-res versions of Fiddlesticks' updated splashes are available on League Displays!

Akali

R cooldown decreased.

In an earlier patch, we adjusted Akali's ultimate so that its targeting was a little less free to access, creating a huge cost for what was previously an easy-to-pop-off ability. But using her ultimate is an important part of her gameplay satisfaction, so we're loosening the leash on it a bit now.

R - Perfect Execution

COOLDOWN 120/90/60 seconds 100/80/60 seconds

Corki

W direct hit burn duration increased.

Corki's been having fun since our last buff, but can still afford another small one, so we're back with round two—get ready for some package boogaloo.

W - Special Delivery

DIRECT HIT BURN DURATION 1.5 seconds 2 seconds

Galio

R now grants a magic damage shield to all allies in the area.

Galio’s been in a sad state, and we’ve been working on reigniting his essence as an anti-magic guardian. Our previous buffs didn’t seem to move the needle, so we’re trying something a bit more adventurous this time by giving him the ability to more effectively counter magic damage for both him and his team.

R - Hero’s Entrance

newANTI-MAGIC BULWARK Now grants W - Shield of Durand's passive magic damage shield to all allied champions in the area he casted it at for 5 seconds.

Garen

Passive cooldown increased. Q movement speed duration decreased early, scales more later.

Our man of the Vanguard soldiered through his 10.6 nerfs and has continued to overperform, especially in the mid lane. Taking another stab at him by lowering his early utility.

Passive - Perseverance

COOLDOWN 7 seconds 8 seconds

Q - Decisive Strike

MOVEMENT SPEED DURATION 1.5/2/2.5/3/3.5 seconds 1/1.65/2.3/2.95/3.6 seconds

Ivern

E base damage increased. R cooldown decreased.

Ivern got the short end of the stick with some of the more recent jungle system changes, and we’re not brushing that off. We’re attempting to give him back that power, and then some.

E - Triggerseed

BASE DAMAGE 60/80/100/120/140 70/95/120/145/170

R - Daisy!

COOLDOWN 160/140/120 seconds 140/130/120 seconds

Kai’Sa

E cooldown decreased later.

Supercharged, superfly. We’re giving Kai’Sa more opportunities for late-game outplaying while also maintaining her takedown potential.

E - Supercharge

COOLDOWN 16/15.5/15/14.5/14 seconds 16/15/14/13/12 seconds

Nasus

W target range increased. E target armor reduction ratio increased.

We wanted to increase Nasus' utility since that's the quality that more experienced players value and can capitalize on.

W - Wither

RANGE 600 700

E - Spirit Fire

ARMOR REDUCTION 15/20/25/30/35% 25/30/35/40/45%

Nocturne

Base health regen and magic resist growth decreased.

Midturne has gone from meme to nightmare and quite frankly, there’s enough spook with Fiddle in town. We’re cutting out some of Nocturne’s general power, focusing on letting his opponents attrition him out of lane and controlling his scale potential before going full on darkness.

Base Stats

HEALTH REGEN 8.5 7
MAGIC RESIST GROWTH 1.25 0.75

Riven

Base health and health regen increased.

Riven has been struggling in the laning phase so we're hesitantly handing back a little power, as a treat, to give her a little more breathing room while farming.

Base Stats

BASE HEALTH 555.48 560
HEALTH REGEN 7 8.5

Talon

W initial base damage decreased; return base damage decreased, damage ratio increased.

We all know Talon holds his blades close to his heart, but he's letting them go too often. We’re not taking them away from him, but he’s proving to be a menace in higher skilled play, where his early game waveclear allows him to roam far more and far earlier. This patch, we’re reducing his reliance on said blades so that he stays more in line (and in lane).

W - Rake

INITIAL DAMAGE 50/65/80/95/110 (+0.4 bonus attack damage) 45/60/75/90/105 (+0.4 bonus attack damage)
RETURN DAMAGE 70/85/100/115/130 (+0.6 bonus attack damage) 45/65/85/105/125 (+0.7 bonus attack damage)

Wukong

Passive bonus armor decreased later. E base damage decreased later; now allows W and R to be queued up during its dash.

Wukong has been outperforming our expectations after his mini rework in 10.6 despite our success at bringing his multiple positions closer in power to each other. We will continue to fine tune him as players master the rework.

Passive - Stone Skin

BONUS ARMOR 5-11 (level 1-18) 5-9 (level 1-18)

E - Nimbus Strike

BASE DAMAGE 80/120/160/200/240 80/110/140/170/200
ABILITY QUEUE Wukong's W - Warrior Trickster and R - Cyclone can now be queued up during his dash

Xin Zhao

Passive base heal increased later.

We wanted to spruce up our warrior of Demacia by upping his durability and endurance through difficult fights.

Passive - Determination

BASE HEAL 10-78 (levels 1-18) 10-112 (levels 1-18)

Runes

Conditioning

Activation time increased.

Conditioning has been overperforming, particularly for tanks and fighters. It should be a little more costly to one's early power for what it gives in the late-game. Not only is it a fine choice for anyone, it’s mandatory for tanks and fighters, where it stands head and shoulders above any other single rune.
ACTIVATION TIME 10:00 12:00

Phase Rush

Movement speed for melee champions increased.

Phase Rush remains suboptimal on melee champions, even for those who traditionally have opted into this kind of Keystone. Looking to make it more tempting for those folks.
MOVEMENT SPEED 30-50% on melee champions 40-60% on melee champions

One-For-All Balance Changes

We hope you have all been enjoying One-For-All as a part of our Galaxies event! Based on feedback and data from PBE, we're making some balance changes that will hopefully make your One-For-Alls always a ball. This means general system changes as well as ARAM-style individual champion balance changes.

10.7 Buffs

AKALI +5% damage dealt
BARD +5% damage dealt & -7% damage taken
EVELYNN -5% damage taken
GANGPLANK +5% damage dealt
NUNU & WILLUMP +5% healing
SORAKA +5% healing
THRESH +5% damage dealt & -5% damage taken
YUUMI +5% damage dealt & -10% damage taken
ZOE +5% damage dealt

10.7 Nerfs

DARIUS +5% damage taken & -5% healing
VOLIBEAR +5% damage taken & -10% healing
WUKONG -5% damage dealt & +5% damage taken

System Changes

TURRET “BACKDOOR” DAMAGE REDUCTION 66% 90%
TURRET PLATES Turrets in OFA now have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
HE'S ON THE RUN, HE'S #1 Players gain 40 movement speed out-of-combat
FLASH IN A PAN Players gain 40% CDR on summoner spells
STRUCTURE DAMAGE Players begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00
COOL KICKS Players will have a faster and longer-lasting Homeguard at the beginning of the game
24K MAGIC Players will start with 950g
MINION GOLD AND XP Minion gold and XP values are multiplied by roughly 130%
JUNGLE GOLD AND XP Jungle monsters give 15% bonus gold and experience
MONSTER MASH Non-champion units deal 25% increased damage to structures
BARON KILL Baron Nashor grants a Eye of the Herald on kill
RIFT HERALD SPAWN Rift Herald first spawns at 6:00 and has a 4:30 respawn time
BARON NASHOR SPAWN Baron Nashor spawns at 15:00 and has a 4:30 respawn time
DRAKES SPAWN Elemental Drakes spawn at 3:30 and have a 3:30 respawn time
ELDER DRAGON Elder Dragon has a 4:30 respawn time
CANNON MINIONS SPAWN Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00

ARAM Free to Play Rotation and Balance Changes

We're updating the way free-to-play champions are chosen for ARAM. Before 10.7, the previous three Weekly Free Rotations were available to play in ARAM.

Going forward, we're making the following 65 champions always free to play in ARAM: Aatrox, Ahri, Akali, Amumu, Annie, Ashe, Brand, Braum, Caitlyn, Cho'Gath, Darius, Draven, Ekko, Ezreal, Fiora, Fizz, Garen, Graves, Irelia, Janna, Jarvan IV, Jax, Jhin, Jinx, Karma, Karthus, Katarina, Kayle, Kha'Zix, LeBlanc, Lee Sin, Leona, Lucian, Lulu, Lux, Malphite, Maokai, Master Yi, Miss Fortune, Mordekaiser, Morgana, Nautilus, Nidalee, Pantheon, Pyke, Quinn, Renekton, Riven, Ryze, Sivir, Sona, Soraka, Thresh, Tristana, Tryndamere, Twisted Fate, Twitch, Varus, Vayne, Veigar, Vel'Koz, Vladimir, Wukong, Xayah, and Zed, in addition to the current Weekly Free Rotation.

Doing things this way allows us to give ARAM players a broader and more consistent set of champions to pull from, as well as making the free-to-play pool easier to understand for new players. We hope you enjoy, and we'll catch you out on the Abyss!

10.7 Buffs

BARD +10% damage dealt & -15% damage taken +15% damage dealt & -15% damage taken
REK'SAI +12% damage dealt & -10% damage taken +12% damage dealt & -12% damage taken
FIDDLESTICKS -5% damage dealt Normal (rework)

10.7 Nerfs

ALISTAR +5% damage taken +5% damage taken & -10% healing
KASSADIN -10% damage taken -5% damage taken
NAMI +5% damage taken & -10% healing +5% damage taken & -15% healing
SETT Normal -5% damage dealt & +5% damage taken
SONA -15% damage dealt, +15% damage taken, -18% healing & -18% Shielding -15% damage dealt, +15% damage taken, -20% healing & -20% shielding
SYNDRA +5% damage dealt Normal
TEEMO -10% damage dealt & +5% damage taken -10% damage dealt & +7% damage taken

Bugfixes

  • Casting Tristana's Q - Rapid Fire, Miss Fortune's W - Strut, Draven's W - Blood Rush, or Master Yi's R - Highlander no longer cancels the champion's basic attack animation
  • Cleaned up the "Silence" bubble effect that appears over a unit when they are Silenced
  • Nimbus Cloak now properly procs immediately after performing Hexflash
  • Vi is no longer Unstoppable when her R - Assault and Battery is interrupted in any way

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